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  1. #1
    Player Amused's Avatar
    Join Date
    May 2011
    Posts
    458
    Character
    Velvet Velour
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by TestSubject09 View Post
    • Why are there not more 8 man dungeons?
    • Why isn't gear becoming more creative with stats?
    • Why is there no COMPETITIVE 24-man dungeon instead of a casual Crystal Tower experience (though I like that too)
    ALL of the end-game is already 8-man content. Why can't we get some 4-man end-game content? Why does it have to always be bigger groups? Typically, the more people you involve in content, the less skill based it becomes because the encounter has to account for the large number of people you're trying to organize and coordinate with. The larger the number, the greater the likelihood of something going wrong. On top of that, it is much more difficult and time consuming to gather together a large group of people.

    I will never understand this obsession that MMO players have with having to be in these massive groups to do content. There is a time and place for massive groups in MMOs and I do not believe that place is in instanced PvE content. Open world PvE content? Yeah, sure. Instanced PvE content in which you most likely will require a static group of people? Absolutely not. The more people you have to schedule time to play with, the more of a nightmare it becomes to even organize doing said content.
    (18)
    Last edited by Amused; 07-10-2014 at 05:38 AM.

  2. #2
    Player
    TestSubject09's Avatar
    Join Date
    Sep 2013
    Posts
    47
    Character
    Meu Bird
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Amused View Post
    ALL of the end-game is already 8-man content. Why can't we get some 4-man end-game content? Why does it have to always be bigger groups?
    Not sure what is worse... your comment that deep down you must have the logic to think "maybe there is only a limit on mechanics you can do with 4 people" ... its not just about iLevel.

    or the person that liked your post as if it was a good point.

    Most of the game is already 4 man. you can't make it much harder without just amping damage numbers.
    (0)

  3. #3
    Player Amused's Avatar
    Join Date
    May 2011
    Posts
    458
    Character
    Velvet Velour
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by TestSubject09 View Post
    Not sure what is worse... your comment that deep down you must have the logic to think "maybe there is only a limit on mechanics you can do with 4 people" ... its not just about iLevel.

    or the person that liked your post as if it was a good point.

    Most of the game is already 4 man. you can't make it much harder without just amping damage numbers.
    You are totally clueless. Look at games like Monster Hunter. There are extremely difficult encounters in that game and guess what? You only play with four people. Yes, that's right, four people. In fact, things are MOST challenging with LESS people. Why? There is less room for error. If one person fails or makes a mistake, it can cause the entire group to fail. When you increase the number of participants, losing a single player can be negligible.

    You are correct in that most of the dungeons in the game are 4-man. However, NONE of these dungeons are proper "end-game" content. None of them challenging on the level of extreme modes or binding coil. All of the relevant end-game content is for a group of 8 or more.

    I think the worst part about your post is how arrogant you come off as. It's as if you legitimately believe that you and you alone are correct. You seem to believe that anybody who disagrees with you is wrong and that anything they say that puts a hole in your argument is "not a good point"
    (13)
    Last edited by Amused; 07-10-2014 at 05:49 AM.