congratulations on being part of the 1% that has actually finished coil.
congratulations on being part of the 1% that has actually finished coil.
you think that's justification for such a limited variety? I guess no game should bother making new raid content then...
But anyway, its less about coil completion, I'm happy that is so tough.
what I don't understand is, why have we not seen any 8 mans (so at least Hullbreaker Isle could of been more interesting and varied in mechanics ... and abit more challenging for example.) raiders will argue you can't make things interesting enough with 10 man, let alone 4.... making more and more 4 mans at this point seems absolutely redundant... it doesn't challenge anyone whatsoever.
and the 24 man is required for guilds to properly form on a larger scale... too many scattered smaller guilds with no focus just ebcause the only content that requires any sort of coordination is an 8 man.
hell I'm not super hardcore, but this is clearly a big design issue atm holding this game back, which would be a shame given its pedigree.
i think you're exaggerating the number of people who actually want this content. and too many different sets of high-end gear is going to create huge gaps between the playerbase which SE doesn't want, for good reason.what I don't understand is, why have we not seen any 8 mans (so at least Hullbreaker Isle could of been more interesting and varied in mechanics ... and abit more challenging for example.) raiders will argue you can't make things interesting enough with 10 man, let alone 4.... making more and more 4 mans at this point seems absolutely redundant... it doesn't challenge anyone whatsoever.
for what good reason exactly? PVP has its own gear. gear gained in PvE now is just to progress further up. what is this good reason?
Honestly... have none of you played an MMO outside of this one? your logic is completely flawed...
it's divisive and that only serves to drive away the lower end players from the game.
and for different sets i mean different iLvs. PVP sets are the same as PVE sets in that regard.
if you have competitive 24 man content, the gear from there has to be considerably better than Coil level 8 man content. are multiple versions of competitive 8 man content suppose to have the same gear or not?
right.... and how does this differ from any of the other succesful mmos out there that do this... and yet.... people don't leave...
Its funny how I am told "I should downgrade and handicap myself to find challenges" ... yet when the reverse is mention... suddenly "I will quit if players who play harder content get better gear then me" .... its all hypocritical nonsense... if your casual, and do not want to do the content... you do what every other casual player does IN EVERY OTHER MMO.... PLAY THE BITS YOU WANT.
... being attacked... by the same hypocritical logic from all sides. I didn't even start this is a negative way... but look where its gone... assumptions, double standards.

You talk like concept > design > build > test > cleanup is something that happens overnight. You realize most of this content they're adding has probably been in development since 2.1? Dungeons specifically I mean, they aren't going to just up and design you a brand new raid just because you ask for it overnight for no reason. You have coil, you have crystal tower, they update them and add more in an alternating fashion every single major content patch. Get off your high horse or get out.
You seem to think you're so well informed and knowledgeable about what does and doesn't make an MMO good. Go make one yourself and get as many subscribers as FFXIV has, clearly you know better than Square-Enix or any other company does!
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