Quote Originally Posted by Dreadnought View Post
whatever, i think i get it. the wording some times is so retarded.
so their saying they are making individual instances, but they arent saying how many can be active at once which is what could cause the wait lines.
sorry, but i blame SE for not wording things as well as i could have.
Yes. The problem is definitely SE's "wording." You're totally right to blame them. If you -- with your superior writing skills -- had done the post, you'd have made it clear they were talking about instanced content. Which they didn't do, right? I mean, just look at what they said:
Quote Originally Posted by Bayohne View Post
However, nothing was mentioned about how many parties can take part in the instance at the same time.
Wait, isn't that exactly what you quoted? And doesn't it use the word "instance" right there in the sentence?

Hmm. Maybe SE's not to blame for your posts, after all.
Quote Originally Posted by Dreadnought View Post
lets just say i 'work' on video games as a side project, i know very much what instances are and how they work.
i took back what i said and changed my entire post because i realized the context of what they were saying was off.
since they use their own quirky technology and do things differently than i would it really wasnt surprising to me that theyd just create several of the same zone with multiple routs and just call it an instance... i really was expecting that.
Awesome. I love how you deny, deny, deny that they're using instances, and then say that you expected that they'd use instances. Yeah. You knew it all along.

And if you think instance dungeons are "quirky technology," then I'm still not convinced you know what "instance" means. For example, it doesn't mean that they "create[d] several of the same zone with multiple rout[e]s." It means that they created one zone, and they run it on multiple instances.