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  1. #1
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    TBH the comparison that most people look at MNK and DRG are based on dummy parses which are kinda completely irrelevant in group play/SCoB/EX Primals

    MNK and DRG gives different functions and options to the team. MNK gives insane single target DPS at the cost of maintaining GL3 (which means low burst too). DRG is a pretty well rounded mDPS that has high burst (they can burst into 600+ DPS, the same range as BRD's burst) and the piercing debuff will benefit the raidDPS because almost all raids will have a BRD around. If you take the 10% DPS number from BRD and add it to your DRG's DPS, you will realize that MNK and DRG actually does the same, if not more, depending on fight.

    Dummy and T8 parses are not suitable to use for comparison, as they does not take into account of most fights requiring movement and down times. T9 will clearly show that MNK can suffer pretty badly due to dropping GL3 and eventually, the whole raid's 4 DPS's numbers would be probably +- 20DPS from each other overall.

    This is the reason why you don't see raid stacking double MNK at all (apart from LB charging) because people understand that the high disparity in numbers only belong to dummy/T8 parses. Raids generally bring a MNK+DRG+BRD+casterDPS or MNK/DRG+BRD+SMN+BLM due to the different roles, functions and benefits each job brings to the table in a practical fight.
    (4)

  2. #2
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Ooshima View Post
    If you take the 10% DPS number from BRD and add it to your DRG's DPS, you will realize that MNK and DRG actually does the same, if not more, depending on fight.
    You really think anyone is going to look at any number other than the one that DRG itself is pushing out? Good luck with that one. This is why no one wanted PUP back in XI - because the damage of the player was so low and that's all anyone looked at, not the player + the actual weapon which was the puppet and it was a very useful and strong class. If SE doesn't understand that buffing OTHER classes is only useful and looked at in an actual support class rather than a Damage Dealing class, then we're going to see more and more of this as classes get less and less balanced.

    I still don't buy into this idea that monk should have the highest overall DPS. It can ebb and flow over time as jobs are balanced against one another, but there is absolutely no reason that Monk should have such a leg up on other classes, especially other melee classes.
    (3)

  3. #3
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Souljacker View Post
    You really think anyone is going to look at any number other than the one that DRG itself is pushing out? Good luck with that one.
    Good luck to all these shallow players then. This is a MMO RPG where you have to party with people for most of the content and Coil is always about team dynamics than anything else. If one can't look at the big picture, I guess that chap isn't cut to be a top edge raider.

    Quote Originally Posted by Souljacker View Post
    I still don't buy into this idea that monk should have the highest overall DPS. It can ebb and flow over time as jobs are balanced against one another, but there is absolutely no reason that Monk should have such a leg up on other classes, especially other melee classes.
    Really? Tell me how many T8 fights do we have? How much difference does your DRG and MNK have in fights like Levi EX/Nael where there is so much transitions and down times? Like I said in my earlier post, MNK is given a higher single target potential at the cost of maintaining GL3. If you can't maintain GL3, all your potential is just "talk".
    (0)