
Originally Posted by
skaterger
Have you played summoner, or even dragoon at end game? Just curious, cause you have a full set of soldiery gear. Irregardless, some of the things you mention are blanket statements that are outright false. Summoners do not have "crazy easy rotations" and they certainly do not "excel at everything". What they are good at is when there are 3-4 adds so they can use bane , and also when the boss leaves the area but their dots continue ticking. Levi and T9 are good examples of this. That being said, all other dps classes except for blm also has 2 dots but how often do I see them refresh it before the boss flies away? Hardly. What you are saying is just being disrespectful towards smns who min max and play their class well. Just like every other class, there are many small things you need to do as a summoner to deal good dps. Microing your pet and its abilities, dot clipping and utilizing auto attacks are just a few things that they need to do to keep up their dps. Not to mention, should your pet somehow die, you lose a huge chunk of your dps whereas other classes do not have to worry about that. However the biggest reason I would say smn is by no means what yoiu claim to be crazy easy to play is that their rotation is not fixed, at least certainly not easier than dragoon. What this means is that past a fixed opening rotation, smns have to keep track of dots and their pet while also avoiding mechanics. Drgs have a fixed rotation, and although incredibly long, its still fixed and over time, it becomes ingrained and you can use muscle memory to execute it. I have played mnk and drg in coil 2, so I know what I am talking about.
Also you are totally off on the blm front. Top tier blms have little issues with movement. Their problem was that even on turret fights, their dps was still inferior to smn mnks and drgs. So while the fire potency buffs will help blms with movement issues, it was never meant to solve their movement problems, else they would have made firestarter stack or allow surecast to allow casting while moving. The whole point of the fire potency buffs was to bring blms closer to other classes in stationary fights.
It seems you are picking on smn when it is generally recognized that their class is one of the most balanced in game. Blm needed a buff and the 2.3 patch will bring the 2 casters very close in terms of damage output, at least at the top level, but blm will still shine at burst and aoe. It would be nice to see you come up with some evidence or numbers to back up your statements, since it seems you have not even stepped into scob.