emh... DRG have more defense on gear, if DRG want to out DPS a MNK they would have to throw that fancy armor
emh... DRG have more defense on gear, if DRG want to out DPS a MNK they would have to throw that fancy armor
lol, dps doesn't just come down to the player... As a DRG myself, sure I can out-dps many MNK's if I perform well at a certain fight, but if he also performs well, then there really isn't anything I can do about it... I can't magically produce higher damage just because I play the job well. For example, at the same ilvl, a BRD will never get close to my dps, unless I perform really bad, or that certain fight is very unforgiving for a DRG (not too common). So saying it comes down to the player is just BS.I could pull out a wall of text about this Topic, but i will tl;dr it:
It does not matter which Job in theory pulls how much dps, it comes down to the player and how effective he plays his Job. No matter which DPS you take with you, they are designed by SE equally and if you see differences in dps, it is because of the player and not because of the System.
There are some Theory-craftings going on, which hardly will work in an encouter due the mechanics and that is always left out of the calculations. I.e. A MNK pulling 500 dps on a dummy, will not pull out 500 dps on raffle. So just that in theory he can pull 500, does not mean he ever will, or that he will even get close to it in an encounter.
It feels like a lot of people here are just seeing every DRG as loldrgs... Just cause there are a lot of bad DRG's doesn't mean everyone is bad, and even the best DRG's out there can't compete with a MNK that knows what he's doing.
DRG's also have the lowest Magic Defense in the game... Which means that almost every attack that hits you, will deal more damage to a DRG than a MNK. I'm not exactly sure how much it comes down to, but it at very least makes it even. I think it's a big enough difference for MNK's to actually be more "tanky". DRG takes less physical damage, but unless your tank sucks, that won't really help you in raids...
Last edited by Craiger; 07-07-2014 at 11:24 PM.
My point is, they are somewhat balanced, complexity of play, certain situations, movement, offense, defense, aid to group etc.
Problem here is that elitist people in dungeons/raids/trials just consider one or two aspects for a class and if you screw up a little that makes you the non desirable part of the group regardless of class.
Both MNK and DRG depends a lot on the skill and awareness of the player, don't go to the "no-x-fox-only-final-destination" way to compare them
https://www.youtube.com/watch?v=O-7gmds2njg
Last edited by jazo; 07-08-2014 at 12:00 AM. Reason: video link
Yes, like I mentioned in my previous post, you have to see the overall content. I still stand firm on my point that DRG and MNK are rather balance. Then again, the defense part is a bad point to bring up lol
Fist of Earth saves monk in situations that dragoon would die in.
http://ffxiv.gamerescape.com/wiki/Fists_of_Earth
Heres a link if didn't know what it does.
Dragoon's niche isn't single target dps, but 2-3 targets dps. Sadly most people aren't aware of this, hell most Dragoons aren't aware of this. It doesn't really matter anyway since there aren't any fights, that matter, like that at all.
(>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ
Don't worry, Ninja will come out and both Dragoons and Monks can complain about them being OP.
This will be my last post in this thread nowBut I just have to add one thing...
I don't want DRG to have the same DPS as MNK, that's not my point. Cause like some of you have mentioned several times now, looking at the bigger picture, MNK and DRG aren't too badly balanced... But, I think it could be a little closer.
That's not the biggest problem though, the bigger problem is SMN... I have no problem with BLM getting buffed, cause they don't have very good mobility. SMN on the other hand, are very mobile, and they still put out the same DPS as DRG...
SMN win against DRG almost all of the time, if they know what they are doing, especially on fights with much movement, where they also beat MNK's... They have better mobility, utility and have superior cleave damage.
What I think many DRG's, including myself, are kinda upset about, is that DRG doesn't really excel at anything. BRD have the best utility in the game, BLM has the best AOE (with infinite mana), SMN has everything... MNK has highest single target dps, DRG has middle of the pack dps, almost no utility, lowest magic defense in game etc... Burst damage isn't really a great argument for it either, cause they don't really have that much higher than anyone else.
You do realize that SMN does way more dps on 2-3 targets than DRG ? I haven't done any tests, but I'm pretty sure BLM does more dps on 3 targets as well.... Either way, your argument just makes it look worse
EDIT: I just want to add that I'm happily playing DRG as my main, and I won't change to any other job... but that doesn't mean I don't care about the balancing. If everyone would just play what they like and don't care about balancing, then nobody would have wanted the BLM buff that's coming... Feeling like you matter is part of the fun in the game.
Last edited by Craiger; 07-08-2014 at 01:01 AM.
I haven't played my Drg in a long time she is still wearing mostly alagan and onion gear but in critiacl hits it's possible to get over 700 even higher dps the only difference I know with my monk is that damage is consistent. You have to move around the target to get maximum damage when all the drg had to do was jump to reset the crit table. Seriously what happened to the drg from where mine is to where it's at now?
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