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  1. #1
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ultimatecalibur View Post
    Failed attempts at logic.
    FB>SB>SS is *exactly* the same as FB>SB>SB. Savage Blade outside of combo is identical to Skull Sunder outside of combo: they're both 100 potency and 300 epot. The only difference between FB>SB>SS and FB>SB>SB is that you're arbitrarily using a cross-class ability that's identical to your class ability.
    (1)

  2. #2
    Player
    Enyeto's Avatar
    Join Date
    Jul 2014
    Posts
    24
    Character
    Enyeto Tyee
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kitru View Post
    FB>SB>SS is *exactly* the same as FB>SB>SB... that you're arbitrarily using a cross-class ability that's identical to your class ability.
    GCD games ALWAYS have this issue. Too many identical abilities with no variation aside from a name. But GCD games run into severe balancing issues if they make every abilitity (available at different levels) do different damage without replacing under the guise of an 'upgraded ability.' Rift is a larger and prime example of the OP issue and yours. You could equip 3 classes within an archetype and 60% of the skills were the same and garbage. But then you look at a game like EQ2 having individual abilities that rank up, have AA enhancement and separate cast/recast timers... well, you used all your abilities except for a very few abilities.
    (0)