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  1. #1
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Phyllo View Post
    The name of the dungeons appear on your map right from the beginning, no matter how far you are in the story
    I swear sometimes I think I must be playing a completely different game because I am 100% certain that at one point these blue thingys just said "dungeon" until I discovered them but you're right - every single one of them even on my alts is now fully labelled with the correct name.

    I'm just going to give up because clearly I am in some other world.
    (0)

  2. #2
    Player
    Noshpan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,538
    Character
    Ganth Fyrion
    World
    Leviathan
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Souljacker View Post
    I swear sometimes I think I must be playing a completely different game because I am 100% certain that at one point these blue thingys just said "dungeon" until I discovered them but you're right - every single one of them even on my alts is now fully labelled with the correct name.

    I'm just going to give up because clearly I am in some other world.
    I know that the dungeon markers will say "Dungeon" if your map is zoomed very far out. The closer you zoom into the area, the names show up.
    (0)
    I LIKE the fence. I get 2 groups to laugh at then.

  3. #3
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Noshpan View Post
    I know that the dungeon markers will say "Dungeon" if your map is zoomed very far out. The closer you zoom into the area, the names show up.
    Maybe that's what it is then. I don't tend to zoom in very far - but anyway my point was he had to unlock it to have it open up in the duty finder so using "wow I just discovered where this dungeon is that I have been running forever" is a bit unfair. That he forgot it is understandable - 99% of the quests in this game are completely forgettable - but that's no reason to take out Aetherytes.
    (0)

  4. #4
    Player
    Phyllo's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    786
    Character
    Phyllo Tia'ristel
    World
    Phoenix
    Main Class
    Machinist Lv 77
    Quote Originally Posted by Souljacker View Post
    Maybe that's what it is then. I don't tend to zoom in very far - but anyway my point was he had to unlock it to have it open up in the duty finder so using "wow I just discovered where this dungeon is that I have been running forever" is a bit unfair. That he forgot it is understandable - 99% of the quests in this game are completely forgettable - but that's no reason to take out Aetherytes.
    You got it ^^

    Well while I do agree that removing aetheryte won't solve the problem, it is true that for a world of this size, having THAT many aetheryte is a bit overkill x3

    For example, costa del sol/wineport... Was it really necessary to have two aetheryte in the same map?
    (0)
    Last edited by Phyllo; 07-08-2014 at 05:49 AM.

  5. #5
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Phyllo View Post
    ...For example, costa del sol/wineport... Was it really necessary to have two aetheryte in the same map?
    I don't think above is a good example, those 2 places are splitted and you need to use the "boat" if not teleport.

    Moreover, there are many quests triggered at Costa, many guild-leve(also for craft) there, and it was the popular FATE lv up gathering place.
    Wineport was the gathering point of CoB and I think no one will doubt there should have an aetheryte previously.

    In general, it is reasoneable that every big town has an aetheryte, every RPG have similar concept ^^;
    (0)