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  1. #1
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Given how past few patches has made us all swim in gil the teleport cost should SERIOUSLY be hiked up.

    It's kinda sad not to see anyone ride around on a mount because there's just no reason not to teleport anymore. Even the chocobo porter system is seriously flawed in the way you can't ride between places. Fallground float-camp dragonhead connection for example is completely broken now.
    (0)

  2. #2
    Player
    Sarlazzar's Avatar
    Join Date
    Feb 2014
    Posts
    57
    Character
    Sarlazzar Beinharlt
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Starplayer View Post
    I know this topic has been discussed before, but I was wondering if opinion has changed.

    I was looking through a list of upcoming changes, (both confirmed and just things that Yoshi stated he would like to do) and came across flying mounts. What purpose would this serve if normal mounts already feel purely cosmetic and pointless as a means of travel? The world feels so small and uninteresting because I can teleport anywhere I want within seconds.

    What is your opinion on the removal of some aetherytes in order to make us explore, and get more use out of our mounts? Thanks in advance
    Just don't use the ones you don't want if you prefer inconvenience, don't ask players rather not waste time to suffer
    (0)

  3. #3
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Some of you guys must literally not do anything but sit in queue and go to Mor Dhona to turn in tokens. I find myself on the mount ALL the time tracking down hunt log monsters and finishing up quests, etc. The world seems plenty big from that perspective. I've never once looked around and thought, "Gosh this place is SO SMALL" - but back when it launched I sure did think "Oh, not that same crop of trees AGAIN."

    If the world feels small, it's probably just you. No one is forcing you to use teleportation - heck you don't even have to unlock them! Just don't touch them! Pretend they aren't there. Turning this into another XI where we all had the path from the crag of holla to sandy so ingrained we could set up autorun and make a sandwich while our character ran it is not going to give anyone the "whoa, this place is SO BIG AND AWESOME" feeling you are looking for. It's freaking tedious.
    (10)

  4. #4
    Player
    MattReaver's Avatar
    Join Date
    Sep 2013
    Posts
    37
    Character
    Zage Reeve
    World
    Hyperion
    Main Class
    Leatherworker Lv 70
    I hope they can make the worlds feel larger. I think this can be done by making the zones larger, removing loading between zones, and I want to ride a chocobo (they don't fly). More immersion.
    (0)

  5. #5
    Player kidvideo's Avatar
    Join Date
    Sep 2013
    Posts
    803
    Character
    Ember Rage
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Starplayer View Post
    What is your opinion on the removal of some aetherytes in order to make us explore, and get more use out of our mounts? Thanks in advance
    oh god no! I've already explored the Eorzea once to get the Aetherytes... & also through quests, treasure maps, gathering, achievements, etc. Expansions & unlocks are the way to go.
    (0)

  6. #6
    Player
    Aeonblade's Avatar
    Join Date
    Jun 2014
    Posts
    43
    Character
    Amari Fae
    World
    Exodus
    Main Class
    Dragoon Lv 61
    Ease of travel =/= Small world size.

    If you want to ride a mount everywhere, go ahead, no one is making you use aetheryte crystals, but if they weren't there, It would annoy me far worse personally.
    (1)

  7. #7
    Player
    PenutButter's Avatar
    Join Date
    Aug 2013
    Posts
    238
    Character
    Peanut Little
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Mounts are useless? How? Sure you won't be using them to spend hours getting from one map to another but they are still very useful when traveling across a map. God knows I don't want to lose them and I don't give a damn about "cosmetics." I do see how flying mounts would only be marginally more useful though. I also agree that these teleports really dumb down on the "world experience," you can blame casuals for that.

    Another thing that really dumbs it down is the fact that you can't travel to instances and enter it yourself, everything is via the Duty Finder. A few months back, I was wondering around South Shroud and stumble upon the entrance to Amdapor Keep and I went, "So this is where Amdapor Keep is." These dungeons are so disconnected from the world, I don't even feel like they're a part of it, its almost pointless to even have them on the map.
    (0)

  8. #8
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by PenutButter View Post
    Another thing that really dumbs it down is the fact that you can't travel to instances and enter it yourself, everything is via the Duty Finder. A few months back, I was wondering around South Shroud and stumble upon the entrance to Amdapor Keep and I went, "So this is where Amdapor Keep is."
    I might be wrong, but don't we have to like... unlock all the dungeons before they are available in the duty finder? How did you just happen to be wandering the shroud and shocked at a dungeon you had to do a quest to open?

    You can enter the dungeons at any time from those locations in a group or solo. Absolutely. The duty finder is used after you unlocked it so you have access to the cross server pool of people and don't have to put together a party which may or may not take hours depending on your server (a huge improvement over XI). Now I can understand if it's been forever since you unlocked it and you forgot that it was there - but that's got nothing to do with SE, the duty finder, and your willingness to make a party and run to the dungeon. All the dungeons appear as unnamed "dungeon" on the map until you do the quest to unlock as far as i know.
    (2)
    Last edited by Souljacker; 07-08-2014 at 03:58 AM.

  9. #9
    Player
    Phyllo's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    786
    Character
    Phyllo Tia'ristel
    World
    Phoenix
    Main Class
    Machinist Lv 77
    The name of the dungeons appear on your map right from the beginning, no matter how far you are in the story
    (0)

  10. #10
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Phyllo View Post
    The name of the dungeons appear on your map right from the beginning, no matter how far you are in the story
    I swear sometimes I think I must be playing a completely different game because I am 100% certain that at one point these blue thingys just said "dungeon" until I discovered them but you're right - every single one of them even on my alts is now fully labelled with the correct name.

    I'm just going to give up because clearly I am in some other world.
    (0)

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