I agree with this philosophy. I mean it is not that big of a deal to me because I am capable of playing all the dps classes well, but I do think something should be looked at. I was talking to it with my friend who also plays monk and what he essentially said was this:
MNK will outshine DRG so long as a monk can keep up GL3 or get it back quickly. We also both agreed manipulating the disembowel to be a stronger debuff would make people stack double bard. If you make the dots stronger or longer that could potentially cause an issue. However, changing spineshatter CD to be close to the same timing as normal Jump could work. Considering if we need a gap closer (t9) we have to save it on purpose where a monk can Shoulder Tackle back to darnus, yes drg does have elusive jump but the CD on that is quite long plus you have to make sure you are turned around and angled correctly. Granted both jobs have issues in that fight depending where you stand for fire/lightning and orientations. (off topic)
The thing is this would allow for another weave-able ability which wouldn't be game breaking. Personally I don't what they could do atm to "balance" the jobs on drg w/o completely remaking a skill or two. However, I would not rule out complete overhauls on some jobs in the near future given they already had to with warrior. (which I think should have gotten drg support and not monk - really SE... the other 2 handed dps class that would "relate" to warrior and it doesn't pull from that >_>) Also don't forget with new jobs on the horizon each job could change what they get their support skills from.



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