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  1. #1
    Player
    RakaMaimhov's Avatar
    Join Date
    Aug 2013
    Posts
    236
    Character
    Raka Maimhov
    World
    Excalibur
    Main Class
    Lancer Lv 60
    The road to hell is paved with good intentions.

    This suggestion really came off to me as meaning; "More rewards for tanks"

    You, OP, might be a nice player and willing to help folk, but there are already enough (tanks) out there who treat other players in dungeons like they are little more than automatons or npc's, and a huge sense of entitlement to go with their already short queue times.

    The suggestion also reminds me of the "trickle down theory" wherein we give more money to the RICH because SURELY they'll share it with the poor!

    Regarding ALL players in this scheme, we don't need more fancy rewards for doing ONE thing, we need more BALANCED rewards so people don't do ONLY ONE THING or quit after they grabbed the carrot on the string.

    To improve queue times, the balance between melee and ranged dps needs to be better. This will begin to improve after the initial surge of rogue/ninjas fades back after patch 2.4.
    (7)

  2. #2
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by RakaMaimhov View Post
    You, OP, might be a nice player and willing to help folk, but there are already enough (tanks) out there who treat other players in dungeons like they are little more than automatons or npc's, and a huge sense of entitlement to go with their already short queue times.
    You apparently don't have much experience seeing it from the other side. Jerk DPS and healers are every bit as rampant.
    If you want to run your way and instantly queue, then you pick up a tank class. It's that simple.

    But now you're responsible for the run. That's just how it is in everyone's eyes. You better not have demands of the group or do anything differently than they've seen before. If people found it easy and rewarding they wouldn't be in such high demand.

    To improve queue times, the balance between melee and ranged dps needs to be better. This will begin to improve after the initial surge of rogue/ninjas fades back after patch 2.4.
    That has nothing to do with queue times except for PVP matches.

    To OP:
    Maybe bigger rewards would help get more tanks in. But if huge reductions in queue times and the enhanced rewards already aren't enough...I think you'll have a tough time even with expanded rewards.
    (1)
    Last edited by Rbstr; 07-08-2014 at 01:08 AM.

  3. #3
    Player
    Chihaya's Avatar
    Join Date
    Apr 2011
    Location
    Moving Cardboard Box
    Posts
    1,027
    Character
    Syanonn Rias
    World
    Balmung
    Main Class
    Paladin Lv 80
    I don't get this Ranged/Melee DPS in regular queue thing at all.

    I know for PvP you get 1 melee and 1 ranged dps.
    But for regular roulettes, lately I been only getting ranged dps :x which is nice since they don't need positioning and I can dance around the mobs all I want avoiding the AOEs/conals.
    (0)

  4. #4
    Player
    Phantasmid's Avatar
    Join Date
    Jul 2012
    Posts
    65
    Character
    Rhenha Mhakaracca
    World
    Exodus
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Chihaya View Post
    I don't get this Ranged/Melee DPS in regular queue thing at all.

    I know for PvP you get 1 melee and 1 ranged dps.
    But for regular roulettes, lately I been only getting ranged dps :x which is nice since they don't need positioning and I can dance around the mobs all I want avoiding the AOEs/conals.
    The game tries pretty hard to match 1 melee, 1 ranged. Try DFing a few 4 man dungeons as a monk then as a bard and you'll very very clearly see this in action, ranged DPS have a much longer wait than melee.
    (0)

  5. #5
    Player
    Chihaya's Avatar
    Join Date
    Apr 2011
    Location
    Moving Cardboard Box
    Posts
    1,027
    Character
    Syanonn Rias
    World
    Balmung
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Phantasmid View Post
    The game tries pretty hard to match 1 melee, 1 ranged. Try DFing a few 4 man dungeons as a monk then as a bard and you'll very very clearly see this in action, ranged DPS have a much longer wait than melee.
    Too bad then, I only queue as tank and healer if either are the adventure in need. DPS bonus is a trap D:
    (1)