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  1. #21
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Themis View Post
    a huge wall of text
    Oh, we have another one here. /sigh

    Ok, you are super-player that never ever had an issue ever once and you have done everything that there ever has been to do. Congratulations.

    For the rest of the playerbase that is already nervous about going into a dungeon with 3 other potentially abusive players (let's face it, XIV is pretty toxic which is ironic since the #1 comment I used to read on the XI forums was how toxic the community in OTHER games was and how MATURE and NON-ELITIST Final Fantasy players were), getting limited abilities to deal with monsters while learning dungeons and how best to handle groups is not the easiest thing in the world - ESPECIALLY with those ilvl 90+ people syncing down as you acknowledged. I never once said it was hard\dull\not important. I said it wasn't DESIGNED well, and all you need to do is a quick google search to find most of the mmo reviewers at large in agreement.

    It needs to be REASONABLY manageable for the average player to invite more people to try it. As it is, some folks give it a go, get yelled at by their groups, and go FATE until they are higher level when the better mob-managing abilities kick in or they just quit it altogether and play as another class.

    I, too, have tanked, healed, or DPS'd those low level dungeons and there are exceptional players, bad players, and most fall somewhere in the middle who could really be helped out by more considerate tank design. You should go see how other mmos have handled the issues XIV is just learning about. You might be surprised.
    (2)

  2. #22
    Player
    Aaron_T's Avatar
    Join Date
    Oct 2013
    Location
    Wooster, OH
    Posts
    394
    Character
    Aaron Tee
    World
    Faerie
    Main Class
    Marauder Lv 50
    Ok well so much for that idea then.
    (0)

  3. #23
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by NyneAlexander View Post
    Why does it make us a snowflake dps for wanting to play the job we like within a reasonable time frame? It is still an issue because even by leveling a tank, we're still playing a job that isn't entirely what we'd like to be doing just to circumvent the abhorrent queue times. And please, no speeches about how tanks/healers take on more responsibility in the party dynamic. We hear all about it from almost every tank or healer we come across, as if having that god complex makes you better than anyone else who decides to play a damage dealing job.
    You don't want responsibility for anything but yourself that's fine. But when the majority of people think that way too you end up with tank and healer shortages like we've got.
    Without reworking all of the dungeons in the game, what's going to get additional people to take on expanded responsibility to alleviate this situation, if not expanded rewards?


    A thing of note is that Sycrus tower is 1 tank, 2 healers, 5 DPS.
    (1)

  4. #24
    Player
    MagicJohnson's Avatar
    Join Date
    Sep 2013
    Posts
    58
    Character
    Jin Torama
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Just make tanks more fun to play.

    My main has been PLD since 2.0, and I still don't find executing the typical 1 - 2 - 3 rotation over the course of a 13 minute long boss fight to be fun. WAR's have a little bit more of diversity in their rotation though.
    Lately I find myself wondering if I should queue for my daily roulettes as a to actually have some fun, or if I should go tank to get bored to death and receive a whopping 4500 Gil reward. Luckily I'm able to play as a MNK on T8, because of the single tank strat, so I guess that's something.
    (0)

  5. #25
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Your not wrong OP. Put some extra myth on the adventurer and need and I'd be all over tanking. But for a couple K gil? No thanks I'll take my easy mode scholar queues and leave my tanking to raids.
    (0)

  6. #26
    Player
    Edli's Avatar
    Join Date
    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    Nothing would change really. There are two main problems that causes this shortage.
    Tanking is not fun for a lot of people, especially on a PLD and the party composition for dungeons is all wrong. It should have been 1/1/3 not 1/1/2. Sure SE couldn't predict when they first designed the dungeons before launch but a few months after that the writing was on the wall. They redid a bunch of dungeons with HM versions and introduced new ones. Still 1/1/2. Couldn't they at least experiment with one dungeon and see how it goes?
    (0)

  7. #27
    Player
    Chihaya's Avatar
    Join Date
    Apr 2011
    Location
    Moving Cardboard Box
    Posts
    1,027
    Character
    Syanonn Rias
    World
    Balmung
    Main Class
    Paladin Lv 80
    I don't get this Ranged/Melee DPS in regular queue thing at all.

    I know for PvP you get 1 melee and 1 ranged dps.
    But for regular roulettes, lately I been only getting ranged dps :x which is nice since they don't need positioning and I can dance around the mobs all I want avoiding the AOEs/conals.
    (0)

  8. #28
    Player
    Phantasmid's Avatar
    Join Date
    Jul 2012
    Posts
    65
    Character
    Rhenha Mhakaracca
    World
    Exodus
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Chihaya View Post
    I don't get this Ranged/Melee DPS in regular queue thing at all.

    I know for PvP you get 1 melee and 1 ranged dps.
    But for regular roulettes, lately I been only getting ranged dps :x which is nice since they don't need positioning and I can dance around the mobs all I want avoiding the AOEs/conals.
    The game tries pretty hard to match 1 melee, 1 ranged. Try DFing a few 4 man dungeons as a monk then as a bard and you'll very very clearly see this in action, ranged DPS have a much longer wait than melee.
    (0)

  9. #29
    Player
    Chihaya's Avatar
    Join Date
    Apr 2011
    Location
    Moving Cardboard Box
    Posts
    1,027
    Character
    Syanonn Rias
    World
    Balmung
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Phantasmid View Post
    The game tries pretty hard to match 1 melee, 1 ranged. Try DFing a few 4 man dungeons as a monk then as a bard and you'll very very clearly see this in action, ranged DPS have a much longer wait than melee.
    Too bad then, I only queue as tank and healer if either are the adventure in need. DPS bonus is a trap D:
    (1)

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