Results 1 to 10 of 28

Hybrid View

  1. #1
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Nuinn View Post
    Because SE is sometimes adamant about sticking behind concepts that are faulted. Remember 1.0? If only FATE mechanic would get redesigned for the better as well....
    I do indeed remember 1.0. You likely play as a Bard, which was a 1.22 introduction. You've likely done Guildleves, which was a 1.0 introduction. You likely started off in a city-state, which was a 1.0 introduction. You likely use your retainer, which was a 1.0 introduction, you likely viewed cutscenes, which were introduced in 1.0 as a way of telling this game's storyline. You likely....you get the picture.

    I agree on the FATE thing, but saying "remember 1.0" as a way to say they stick behind something faulty and not realizing most of ARR is using 1.x systems and many locations still and is supposedly "so popular"...yeah
    (1)

  2. #2
    Player
    Nuinn's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Nuinn Nomi
    World
    Excalibur
    Main Class
    Bard Lv 64
    Quote Originally Posted by Tupsi View Post
    -snip-
    Oh, I just couldn't resist making a joke about 1.0 but what I'm basically saying is that SE can be very stubborn about pushing something that is.... well, I don't wanna say "bad", but for the sake of the argument let's call it "clunky". Now, in case of 1.0 > ARR it worked marvelously, of course. In regards how ARR FATE system works compared to similar game mechanics in other MMOs, however.... Not so much, and there's lots of room for improvement so that our very own FATE thing becomes a more enjoyable experience.

    Quote Originally Posted by Cutie_McSnuggles View Post
    -snip-
    That doesn't negate the fact that it's still a FATE. The same things many complain about whenever a new content including those is introduced. It's like they're saying "Oh, we know you guys aren't particularly fond of FATE, but here, have some more. YOU MUST LEARN TO LOVE IT!"
    (0)
    Proud member of the Abyss FC — Excalibur

    If you need a place to chat about all sorts of ridiculous, dorky and nonsensical topics, feel free to join the Absolutely Fabulous LS
    Send a /tell and bring your happy pills~!

  3. #3
    Player
    Grey_Cain's Avatar
    Join Date
    Oct 2011
    Posts
    426
    Character
    Cara Verant
    World
    Ultros
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Nuinn View Post
    That doesn't negate the fact that it's still a FATE. The same things many complain about whenever a new content including those is introduced. It's like they're saying "Oh, we know you guys aren't particularly fond of FATE, but here, have some more. YOU MUST LEARN TO LOVE IT!"
    Except that as she pointed out, they're trying to fix the "clunky" FATE mechanics. These new Elite Mark NMs are just like Boss FATEs, without the blue circle, that pop in random locations in the zone, and don't have a timer. And they probably won't have the "chance of a FATE occurring will increase the more time passes since its last occurrence" part, so the time between these spawns could be anywhere from regular enemy respawn to Behemoth/Odin respawn or even longer. People complain about FATEs all the time, but the moment they introduce something that's a FATE without calling it a FATE all the haters are like "See, now this is how they should do things!"
    (3)

  4. #4
    Player
    Nuinn's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Nuinn Nomi
    World
    Excalibur
    Main Class
    Bard Lv 64
    Quote Originally Posted by Grey_Cain View Post
    -snip-
    Then we can argue every random spawn location can be borderline treated as a FATE? Or are you referring to something else? Mark on a map or no mark, each mob spawn, no matter how hard it is to defeat, unless it's spawned from a leve/treasure map, is zergable, like a FATE. Think we're talking about 2 different things here. The insane skill spam just in order to get a rank in a FATE is what seems to bother people the most. Button mash VS challenge. Hopefully, Hunts will be dealt with in a different manner.
    (1)
    Proud member of the Abyss FC — Excalibur

    If you need a place to chat about all sorts of ridiculous, dorky and nonsensical topics, feel free to join the Absolutely Fabulous LS
    Send a /tell and bring your happy pills~!