Maybe.
Was Blue Magic in WoW?
Maybe.
Was Blue Magic in WoW?
Or they could do Blue Mage totally different to how it was in FFXI in a way that fits into being useful, not overpowered and works within the FFXIV design.
Just because a job worked a certain way in FFXI with a totally different combat system. Doesn't they will, or even can do it the same and make it work with FFXIV combat system.
It's an issue of somehow fitting Blue Magic into the trinity of tanking, healing, damage. Rather than creating a new dps job or class and ignoring non-dps monster skills, I would rather blue magic work as an extended list of cross-class skills that you could select and use as other jobs. They could increase job cross-class skills from 5 to 10, the blue mage spells would be strong but not overly powerful (maybe long cooldowns), and individual jobs might actually have some choice and options when it comes to their enhanced abilities builds. This would enable the developers to include lots of tanking and healing type monster abilities that might otherwise be overlooked in favor of a stream-lined dps job. Think of Quistis in FFVIII, using Blue Magic to support her usual combat abilities.
if they add BLU they could have it like this to preserve the essence of it
Blue Apprentice (and they could have a nice story to tell why blue mages start here and the job is known about)
learns most of if not all of its skills from creatures
Blue Mage
gets skills to enhance what skills it's class learns every 5 levels such as like XI where if you used such as Burst Affinity and Chain Affinity(ofcourse these are just examples since we dont have proper magic bursts and skill chains in ARR)
or maybe have the class be something like
Empty Shell or Monster Skill Hunter
/nod
don't move, I almost have it..... ~eats Gaol(literally) then uses it on Titan when freed for the win~
meanwhile everyone else is just going "dafuq did I just see?"
ofcourse we know this wont happen but those of you who can visualise this scenario gotta admit it would be funny
Last edited by Wildsprite; 07-07-2014 at 05:25 AM.
LOL I can hear it now. "Idiot got hit by landslide." "Hey guys I just learned land sliiiiiiiiiiiii--" SPLAT.
I can see the XI system working well here, as been suggested. They can learn any number of abilities from monsters, but can only set X number at a time.
The question is, HOW would it work in XIV?
Would it be one class > one job like how most are done now?
Or would it be like ACN where it shares a class with another job?
Would you learn the monster abilities as a class, and the job just learns story quested skills?
Or would the job do both?
What would be the weapon type?
Would the weapon type change and have job unique weapons? (This is already done in game with SCH only and SMN only books).
Any number of possibilities could work. You could have...
Monster Hunter > Blue Mage + Beastmaster
Flayer > Blue Mage + Beastmaster
Duelist > Blue Mage + Red Mage
However they do it... I hope it's fun and unique, and not watered down to badly.
Yoshi already said the class>dual-job system is problematic, and they are thinking about a rework or a fix, but we know very little about it.
I don't see ppl wondering about the role, but i think blu could work well as the hybrid role yoshi wanted to implement, i always loved rdm and blu because they were hybrid jobs in most FFs.
Did you ever play FFXI? Blue mage was beyond useful. It was "overpowered" on older content when the 99 cap hit, you know, when White Mages could solo old 75 content as well?
It's just like any job in XIV, the limited nature is why people are wondering, Blue Mage has always had a fairly lengthy ability list, XIV you're heavily limited, hence why the way it works in XI is most likely the way it would actually properly work without butchering it.Just because a job worked a certain way in FFXI with a totally different combat system. Doesn't they will, or even can do it the same and make it work with FFXIV combat system.
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