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  1. #1
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    Dec 2012
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    Limsa Lominsa
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    Quote Originally Posted by subteraneanbird View Post
    Except the math shows it IS inefficient and any amount of "I use it and it's good" etc is anecdotal and proves nothing.
    Fracture used when boss "jumps"

    WAR: 100 potency plus 20x10=300 potency
    PLD: 100 potency plus 20x6= 220 potency

    Fracture not used, + inability to attack a boss that has jumped

    WAR: 0 potency plus 0 potency =0 potency
    PLD: 0 potency plus 0 potency =0 potency

    Yay for math!
    (0)

  2. #2
    Player
    Kitru's Avatar
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    Sep 2013
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    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Daniolaut View Post
    Fracture used when boss "jumps"
    Congrats on getting an extra 320 potency over a course of a fight where you're dealing in excess of that with every GCD?
    (0)

  3. #3
    Player
    Argyle_Darkheart's Avatar
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    Oct 2013
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    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Daniolaut View Post
    Fracture used when boss "jumps"

    WAR: 100 potency plus 20x10=300 potency
    PLD: 100 potency plus 20x6= 220 potency

    Fracture not used, + inability to attack a boss that has jumped

    WAR: 0 potency plus 0 potency =0 potency
    PLD: 0 potency plus 0 potency =0 potency

    Yay for math!
    /facepalm

    When an enemy jumps, the choice isn't between Fracture and doing NOTHING.

    The reason that Fracture MAY be ideal when an enemy jumps is because you may end up losing your combo and Storm's Eye debuff no matter what you do. Although, it would still face the issue of delaying Wrath generation while tanking.

    If you're off-tanking and going for maximum damage (no Storm's Path), then, sure, use Fracture. Just make sure you can suffer its TP cost.
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  4. #4
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    Quote Originally Posted by Kitru View Post
    Congrats on getting an extra 320 potency over a course of a fight where you're dealing in excess of that with every GCD?
    Quote Originally Posted by Argyle_Darkheart View Post
    /facepalm

    When an enemy jumps, the choice isn't between Fracture and doing NOTHING.

    The reason that Fracture MAY be ideal when an enemy jumps is because you may end up losing your combo and Storm's Eye debuff no matter what you do. Although, it would still face the issue of delaying Wrath generation while tanking.

    If you're off-tanking and going for maximum damage (no Storm's Path), then, sure, use Fracture. Just make sure you can suffer its TP cost.
    What?

    for PLD Savage blade under combo is a potency of 200. So fracture is better.
    Fast blade is a potency of 150, fracture is better.
    For PLD the only thing not as good as fracture when an enemy jumps is rage of halone under combo. So unless you can pull off for sure a rage of halone before they jump, fracture is the choice move.

    For WAR, fracture is better than every single "GCD" since fracture is 300 potency and butchers block is 280.

    the only enemy i can think of off the top of my head where you'd lose all your wrath for using fracture is Twintania and even if you didnt use fracture and you ended on a combo i'm pretty sure it takes longer than 30s for the snakes to spawn to keep it up..

    I dont know what game you guys are playing where fracture is so useless but i'm 100% certain in FFXIV ARR when the boss jumps you want as many dots on it as possible to deal the most damage.

    Edit:

    Am i saying fracture is an amazing skill? No.

    What i am saying it can server a purpose. The fact that its only used to push an additional 20 potency dps from warrior and a only 'possible' 20 potency dps on PLD still is 20 dps. Could it be better, yes, could it cost only 60 tp, that would be great.

    But in all seriousness there are other jobs, and skill that need more attention atm imo.

    PLD's cover i have only found only of somewhat almost useful in brayflox... thats only in one dungeon, on two points, and only under speed run conditions.....

    There are so many other skills that could be reworked.
    (0)
    Last edited by Daniolaut; 07-06-2014 at 09:24 AM.

  5. #5
    Player
    Alistaire's Avatar
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    Sep 2013
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    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Daniolaut View Post
    What?

    for PLD...
    For PLD it's not 320, it's 220. And your normal combo that helps with your tanking averages 205. So for that 15 potency you're gaining over the course of 3 gcd...so 5 potency per...you're giving up one of the better crossclass skills for pld. Of course cure isn't the most useful thing for pld but I'd certainly prefer having that than something that boosts my per hit a measely 5 potency, in the best of scenarios.
    (0)

  6. #6
    Player
    SeraviEdalborez's Avatar
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    Mar 2011
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    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Alistaire View Post
    For PLD it's not 320, it's 220. And your normal combo that helps with your tanking averages 205. So for that 15 potency you're gaining over the course of 3 gcd...so 5 potency per...you're giving up one of the better crossclass skills for pld. Of course cure isn't the most useful thing for pld but I'd certainly prefer having that than something that boosts my per hit a measely 5 potency, in the best of scenarios.
    Of all the things to say "I might rather use this", Cure is not one of them. At all. Unless you don't have Stoneskin, there's no reason to ever Cure. Even crossclass Protect is more useful.
    (0)

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