Quote Originally Posted by Adamantium View Post
The funny thing is that when this game released, BLMs never had this problem with being punished for spamming their spells. In fact, they were rewarded for doing so, because you could double dip into AF3/UI3 benefits when switching into the conserve/burn parts of your rotation. Getting a halved cast-time Fire 3 and Fire 1, the latter having AF3's increased damage, felt nice and fluid.

Unfortunately come 2.1, they decided to have AF3/UI3 removed on cast instead of on hit as an attempted fix to double flaring, leading to some of the annoying problems we have as BLMs today, including unsynced mana ticks and the very problem you speak of.

Sometimes I wish they'd just go back to that.
Yes, I know. I've been BLM since beta. I remember very well how fluid it used to be. Hence my irritation. Now, I do understand that double-dipping our Fire1 was a bug, and it did deserve a fix, but HOW they "fixed" it was far worse than what it was supposed to address. The "fix" they implemented made things much worse, breaking other mechanics in its place.

Most BLM's seem to have picked up the class post 2.1, and seem to think playing a broken class is acceptable.