I'm dissapointed, this is such an uncreative buff. Anyways, BLM gonna be OP now, I was already doing 350-400 dps in t6 with mostly ilv90 gear and ilv95 weapon, wonder how much I'm going to do now. At least fix the "infinite flare" bug. And yes, I do think it is a bug; the switch to Astral Fire and MP zero are suppose to happen at the same time but they don't due to a delay. And no, this "bug" is not just for purely aoe fights, but you do have to be good and creative to make use of it for Coil content (and no, you don't need this bug to do the DPS I listed). Yea, yea, I told everyone about "the bug;" the more people use it, the more likely SE might actually do something about it. If SE decides it's intended, then whatever, more OP BLM for me.
SMN buffs were fairly minor but they never needed a buff in the first place. I am interested in the Ariel Slash cast time reduction though, it might make Garuda better than Ifrit in purely stationary battles now, which is completely stupid cuz that was Ifrit's one advantage. Then again, just cuz Ariel Slash is instant doesn't necessarily mean her other attacks (other than contagion) are now worth using. I wanted Ifrit's stationary battle advantage to be more pronounced so idiots will stop blindly following what they read on the Internet but guess we'll see.
I just seriously hope SE don't screw this up and resort to yet more buffing, because nerfs will only be followed by incessant whining (well, more whining than usual anyways). Really SE, you better know what you're doing. The buffs don't seem to be TOO drastic but, again, we'll see. SE has been better at balancing mechanics around range and melee lately but range will always have an inherent advantage; if they made both have the same dps, balance issues are bound to pop up sooner or later. When the game first came up, melee already had higher dps potential but we all know how that turned out.