The changes seem fine to me. The challenge of playing BLM well is to maximize uptime, not a rotation. Not adding a mobility buff allows that tradeoff to remain.

If damage was low, a straight potency buff will improve it. A ~13% is bonus to fire I is quite a bit. I hope not too much.

Quote Originally Posted by 65shion View Post
let me remind you: no other class have a perma 80% dmg boost on their abilities, not even mnk with GLIII+FoF+BfB+DK. What this means? the more gear blm gets, the more profit he gets than rest of the classes. It's a fact. Same happened at the start of the game with mnk when everyone were saying they were shit. Until they were geared. As blms, they scale better than other classes with gear.
No, that's not how it works. The 80% buff just means that those spells have higher potency in an astral phase. It's not some sort of special modifier that changes the typical potency-over-time formula. Example: Say I have a brown mage and a purple mage. The brown mage spams a 100 potency spell with an 80% damage boost. The purple mage spams a 200 potency spell with no damage boost. The brown mage may as well be spamming a 180 potency spell, and will never overcome the purple mage despite the buff. Black mage mechanics are a little more complicated, but this illustrates the point. The potency system in general is very easy to adjust, so any class can scale better or worse with a few tweaks to the numbers.