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  1. #1
    Player
    Edli's Avatar
    Join Date
    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Cyrus-Wallace View Post
    It will put some pressure on the ONLY TANK. Picture this: A 24-man raid -> 3 tanks -> 21 people left staring at you..
    I love it. Tanks are attention whores and like to be in the center of attention, mostly. The more staring at my behind the merrier.

    Dungeons on this game should have been designed around 1/1/3 dps from the start IMO to fix the long queue for DPS. They introduced 3 new dungeons and they still have 1/1/2.
    (1)

  2. #2
    Player
    Jasiwel's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Aren Jasiwel
    World
    Coeurl
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Edli View Post
    I love it. Tanks are attention whores and like to be in the center of attention, mostly. The more staring at my behind the merrier.

    Dungeons on this game should have been designed around 1/1/3 dps from the start IMO to fix the long queue for DPS. They introduced 3 new dungeons and they still have 1/1/2.
    I'm just throwing feedback here. The 2/2/4 ratio in higher trials/raids is definitely more suitable given how many DPS exist later in the game. The problem is simply that the DPS class is so attractive for many players, not that the normal queues have too few slots for DPS. Aside from a few dungeons, who gets blamed particularly for losing? Usually the Healer or Tank. Who wants to typically be in those kinds of crosshairs? Not nearly as many as those who only have to be responsible for themselves. I think SE botched a good chance to add a Tank/Healer class in. I'm also a DPS person, so I'm saying this out of my being a DPS person.
    (2)