Quote Originally Posted by QuCont View Post
This is a poor point to make regarding this issue

While that may be his current opinion, the question is if the development team cares more about the risk of people selling gear than they do the retention of players to begin with.

More and more players are leaving / taking extended breaks from the game over this, if 1.0 has shown anything it is that the Developers aren't always correct about everything and some design choices can be more costly than others.

Yoshida has been willing to admit he's been wrong before, his comments on the future of class/job design has shown this, which is why players should continue to make the appeal that they do not like this sort of lockout design on content as it only hurts the player base in both the short and long term.