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  1. #1
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    Quote Originally Posted by Betelgeuzah View Post
    You know its a good news topic when the trolls can't figure out proper issues to bitch about!
    I think the post is good, and I commend them for actually bothering to give solid info instead of vague promises.

    But the fact that they are reusing stuff in the game since Tanaka's leadership, suggesting a lack of development (probably because of understaffing), and the UI is still a mess, hampering the playability of the game even after the combat redesign, then I hope you can appreciate where some complaints are coming from.
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  2. #2
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    Quote Originally Posted by giftforce View Post
    I think the post is good, and I commend them for actually bothering to give solid info instead of vague promises.

    But the fact that they are reusing stuff in the game since Tanaka's leadership, suggesting a lack of development (probably because of understaffing), and the UI is still a mess, hampering the playability of the game even after the combat redesign, then I hope you can appreciate where some complaints are coming from.
    See, this is why datamining is bad, it confuses people about what is and isn't reusing. People complained about Apollyon using the Promyvion styled map, when they forgot that it was titled as Lower Promyvion in the dats before release -- Here people like viion hacked their way into these areas and showcased the screenshots of it which is why it seems "reused" when in actuality, it's finally being utilized as it always existed.

    It doesn't show a lack of development just like making 10000000 new areas doesn't show a ton of development is going on, every MMO out today has released previously unreleased areas that is usually stored in the data for further use, the reason XI/XIV is one of the easiest to find stored data is because of the format used.

    XI is pretty much a skeleton crew and they're pumping out things like Abyssea and Voidwatcher, so "understaffing" has zero to do with utilizing content stored in the data.
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    Quote Originally Posted by Jennestia View Post
    See, this is why datamining is bad, it confuses people about what is and isn't reusing. People complained about Apollyon using the Promyvion styled map, when they forgot that it was titled as Lower Promyvion in the dats before release -- Here people like viion hacked their way into these areas and showcased the screenshots of it which is why it seems "reused" when in actuality, it's finally being utilized as it always existed.

    It doesn't show a lack of development just like making 10000000 new areas doesn't show a ton of development is going on, every MMO out today has released previously unreleased areas that is usually stored in the data for further use, the reason XI/XIV is one of the easiest to find stored data is because of the format used.

    XI is pretty much a skeleton crew and they're pumping out things like Abyssea and Voidwatcher, so "understaffing" has zero to do with utilizing content stored in the data.
    While I admire your constant attempts to paint SE in a glorious light, the sad fact is that this is not newly-developed content. The fact remains that these areas were in the game since open beta. So although it is new to most players, it was not newly created. And since my point was that SE doesn't seem to be developing much new content, then I feel my point still stands.

    They may have reimagined pre-existing assets, but obviously nothing was created from scratch. Most of it was reused and makes one wonder if the FFXIV team is understaffed in that particular department at the moment.

    I'm not necessarily saying they are understaffed, it just makes one wonder, you know?
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  4. #4
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    Quote Originally Posted by giftforce View Post
    While I admire your constant attempts to paint SE in a glorious light
    No, there's just no reason to be constantly pessimistic and cynical for absolutely no reason about everything they do when anyone who actually takes a second to think about the situation will know that it's pretty common for MMO designers to "reuse" content, especially if their MMO switches hands either managerial or company wise.

    So although it is new to most players, it was not newly created. And since my point was that SE doesn't seem to be developing much new content, then I feel my point still stands.
    This is assuming you have info that no one else has -- 2007 - 2009 in FFXI had almost zero content updates due to XIV's production, however right as it finished, we started to get a lot of content in quick succession and 2010/rest of 2011 is having a ton of additions, stuff that you can't just do in a week and call it a day -- it clearly has been in production for some time, and as said, XI's crew is small, especially given how SE is pushing to get XIV off the ground, this is why I say understaffing has nothing to do with it, it has everything to do with how they need to fix this game rather than expand it, and using stuff that was already present is a good way to do both.
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    Quote Originally Posted by Jennestia View Post
    No, there's just no reason to be constantly pessimistic and cynical for absolutely no reason about everything they do when anyone who actually takes a second to think about the situation will know that it's pretty common for MMO designers to "reuse" content, especially if their MMO switches hands either managerial or company wise.
    If I was in-charge, I too would make use of those areas, since most people won't have seen them anyway. However, my worries stem from the fact that we have yet to see much proof of strong development. We have these instances, but surprise surprise they are in previously-created areas. So then you can forgive me for questioning what the other developers (the ones who might otherwise be creating new areas) are doing?

    Where are they? Where is their hand in all of this?

    Have they been moved to other projects within SE while FFXIV is left to fend for itself with the scraps left from Tanaka's leadership?

    Critically-thinking people will ask such questions, rather than giving undue praise to everything and rushing to SE's defence. I would just like to see proof that this game is still being developed with the amount of effort needed to bring it to standard. The rate of updates, the reused assets, the half-baked events, just everything makes me question whether there is really enough happening at SE to make this game functional for general consumption.

    This is assuming you have info that no one else has -- 2007 - 2009 in FFXI had almost zero content updates due to XIV's production, however right as it finished, we started to get a lot of content in quick succession and 2010/rest of 2011 is having a ton of additions, stuff that you can't just do in a week and call it a day -- it clearly has been in production for some time, and as said, XI's crew is small, especially given how SE is pushing to get XIV off the ground, this is why I say understaffing has nothing to do with it, it has everything to do with how they need to fix this game rather than expand it, and using stuff that was already present is a good way to do both.
    Well if a skeleton crew can produce so much content, imagine how much a fully-fleshed crew could produce. I think quantity of staff has a lot to do with production-rate and also the expansiveness of what is produced. Well, logic dictates.
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  6. #6
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    Quote Originally Posted by giftforce View Post
    If I was in-charge, I too would make use of those areas, since most people won't have seen them anyway. However, my worries stem from the fact that we have yet to see much proof of strong development. We have these instances, but surprise surprise they are in previously-created areas. So then you can forgive me for questioning what the other developers (the ones who might otherwise be creating new areas) are doing?

    Where are they? Where is their hand in all of this?

    Have they been moved to other projects within SE while FFXIV is left to fend for itself with the scraps left from Tanaka's leadership?

    Critically-thinking people will ask such questions, rather than giving undue praise to everything and rushing to SE's defence. I would just like to see proof that this game is still being developed with the amount of effort needed to bring it to standard. The rate of updates, the reused assets, the half-baked events, just everything makes me question whether there is really enough happening at SE to make this game functional for general consumption.



    Well if a skeleton crew can produce so much content, imagine how much a fully-fleshed crew could produce. I think quantity of staff has a lot to do with production-rate and also the expansiveness of what is produced. Well, logic dictates.
    lol just because the walls and floor of a dungeon were already designed, someone has to put something inside........

    Also they have been reworking the battle, autoattack and enmity systems.

    I think that should answer your question as to "what have they been doing".

    (Rome wasn't built in a day, all good things to those that wait, if all else fails wait and come back for re-launch).
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    Quote Originally Posted by Spellstar View Post
    lol just because the walls and floor of a dungeon were already designed, someone has to put something inside........

    Also they have been reworking the battle, autoattack and enmity systems.

    I think that should answer your question as to "what have they been doing".

    (Rome wasn't built in a day, all good things to those that wait, if all else fails wait and come back for re-launch).
    Okay, so we have no new mobs, no new areas, and no new gear. Just reskins.

    And I'm the only one wondering where all the labour went.
    (2)

  8. #8
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    Betelgeuzah's Avatar
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    Quote Originally Posted by giftforce View Post
    While I admire your constant attempts to paint SE in a glorious light, the sad fact is that this is not newly-developed content. The fact remains that these areas were in the game since open beta. So although it is new to most players, it was not newly created. And since my point was that SE doesn't seem to be developing much new content, then I feel my point still stands.

    They may have reimagined pre-existing assets, but obviously nothing was created from scratch. Most of it was reused and makes one wonder if the FFXIV team is understaffed in that particular department at the moment.

    I'm not necessarily saying they are understaffed, it just makes one wonder, you know?
    It seems you are confused as to how the game was and is developed.

    Vanilla areas have been developed pre-release. Even if they are currently not available, the assets are ready and waiting for content to be added to them. They have developed the games like this since vanilla XI. The only difference here is that regions currently inaccessible are not necessarily in the .dats like in XI, because they can make us download them through patches.

    Further, as soon as the vanilla or an expansion is released, work begins on the next expansion immediately or soon afterwards. The area asset team is always one expansion ahead while the rest of the crew fills the current areas with content.

    Now whether the area team is working on an expansion or the zone redesign (latter most likely), the fact remains that they are developing for far ahead in time. There may be few team members making up new assets for the dungeons, and someone working on environment collision, but the rest of the area asset team is hard at work on things in the far (hopefully not so far) future.

    Just to give you some perspective, though, a proper redesign of areas requires as much work as a full-blown expansion pack. Not exactly, but close enough, depending on the scale of changes. Whether its an expansion or redesign we won't see them before the end of the year, and when we do, we'll get everything.

    Lastly, if they make you download a new area that doesn't mean it has been created recently. It's an area from pre-release with slight adjustments unless there is an expansion or redesign.
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    Last edited by Betelgeuzah; 07-12-2011 at 12:43 AM.

  9. #9
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    Quote Originally Posted by Betelgeuzah View Post
    It seems you are confused as to how the game was and is developed.

    Vanilla areas have been developed pre-release. Even if they are currently not available, the assets are ready and waiting for content to be added to them. They have developed the games like this since vanilla XI. The only difference here is that regions currently inaccessible are not necessarily in the .dats like in XI, because they can make us download them through patches.

    Further, as soon as the vanilla or an expansion is released, work begins on the next expansion immediately or soon afterwards. The area asset team is always one expansion ahead while the rest of the crew fills the current areas with content.

    Now whether the area team is working on an expansion or the zone redesign (latter most likely), the fact remains that they are developing for far ahead in time. There may be few team members making up new assets for the dungeons, and someone working on environment collision, but the rest of the area asset team is hard at work on things in the far (hopefully not so far) future.

    Just to give you some perspective, though, a proper redesign of areas requires as much work as a full-blown expansion pack. Not exactly, but close enough, depending on the scale of changes. Whether its an expansion or redesign we won't see them before the end of the year, and when we do, we'll get everything.
    I've already entertained that notion. But what of the lack of mobs... while the area-team is one expansion ahead of the development team, are those mob-people one expansion behind?

    From the videos, it seems like more could have been done, and it simply wasn't.

    When I see proof of monumental change, i will buy into your guess-work.
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  10. #10
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    Quote Originally Posted by giftforce View Post
    I've already entertained that notion. But what of the lack of mobs... while the area-team is one expansion ahead of the development team, are those mob-people one expansion behind?

    From the videos, it seems like more could have been done, and it simply wasn't.

    When I see proof of monumental change, i will buy into your guess-work.
    Expansions come with new mob types. Those mob types are usually rehashed until the next expansion, aside from unique looking bosses. So, guess whether the same applies there.

    You won't buy into my "guess-work", because trololol.

    But I must say, a generic "more could have been done" is an excellent criticism. You don't even have to specify, you can just go ahead and bitch, regardless of what is said and done.
    (6)
    Last edited by Betelgeuzah; 07-12-2011 at 12:51 AM.

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