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  1. #1
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Would anyone be able to post the entire video on youtube? I am at work right now and the lodestone main site is blocked but I can go on youtube Would like to watch the vid if anyone could post it there.

    Thanks!
    (0)

  2. #2
    Player

    Join Date
    May 2011
    Posts
    146
    Quote Originally Posted by Perrin_Aybarra View Post
    Would anyone be able to post the entire video on youtube? I am at work right now and the lodestone main site is blocked but I can go on youtube Would like to watch the vid if anyone could post it there.

    Thanks!
    np, just search "ffxiv darkhold" on youtube, they uploaded it directly to YT for auto attack video too
    (0)

  3. #3
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by LateReg View Post
    np, just search "ffxiv darkhold" on youtube, they uploaded it directly to YT for auto attack video too
    Thanks!

    /10char
    (0)

  4. #4
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Looks visually really ho-hum which is pretty surprising given how they claim that they're going to respond to user feedback about bland zones. I thought this would have been the perfect chance for them to show they can do something interesting. This doesn't erase my fears that XIV artists have been on a vacation or completely assigned to other projects after the release.

    That aside the trailer does look amazing. I really hope there's some story in these cutscenes and that they're not just showing off the boss enemies with them. A couple of dungeons would be the perfect way to tell a story with a real beginning and and end in a way that makes sense.

    Do you think there's a chance of new music in these dungeons?

    Can't wait to play it but honestly I don't understand why they look like that at all. My wish is that this was just something already in the game and the 3d team is focusing on world re-design but that's just wishful thinking.

    AND I'M TOTALLY EXCITED FOR THE POSSIBILITY OF REAL FF JUMP!
    ahem also the effects team seems to have cranked up the quality a bit there =D
    (0)
    Last edited by Seif; 07-11-2011 at 11:08 PM.

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    81
    What I don't want to see:
    A dungeon here... A dungeon there... 3 more come September. This is way to typical in MMOs these days.

    What I hope to see:
    Something done very well in FFXI, make the dungeon, 1 tier toward a larger expansion. Meaning... in FFXI, this dungeon would be level 1 of 100, where you are earning points, acquiring gear, learning about the environment through story. *cough* Assault?.
    (8)
    ~~ To Thine Own Self be True ~~

  6. #6
    Player
    Gidonoidon_Sur's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    I hope to god they do something like assault/nyzul for Grand Companies.
    (6)

  7. #7
    Player
    Miyochan's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    61
    Character
    Mi Nya
    World
    Masamune
    Main Class
    Armorer Lv 50
    8000 dmg... omg..
    (0)

  8. #8
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    I'm very excited about all the players in a party being shown in the cutscenes. I have always wanted this and hope for more in the future. The combat looks a little clunky to me still, but maybe it's more enjoyable to play than watch. I think a little more action in the combat wouldn't kill anyone. (Maybe not crazy jumping, but how about a dodge? How about some force fields or grabbing a part of a mob to hold it or stop it, etc. It kind of feels like the auto attack is going to leave me with some down time that I could be doing something productive with.)
    (1)

  9. #9
    Player

    Join Date
    Mar 2011
    Posts
    114
    and more narrow corridor paths, lol! top it off with a 60 minute time limit and no risk vs. reward system = "who would even play this?!"

    i guess they can still hide behind the ps3 ram limitations lol....
    (1)

  10. #10
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Argh View Post
    and more narrow corridor paths, lol! top it off with a 60 minute time limit and no risk vs. reward system = "who would even play this?!"

    i guess they can still hide behind the ps3 ram limitations lol....
    Don't do it then.
    (19)

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