Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 22
  1. #11
    Player
    Niamh_Rillemaugh's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    207
    Character
    Niamh Eleonora
    World
    Faerie
    Main Class
    Arcanist Lv 63
    My only problem with an automatic system is I could easily see it being abused to freeze the account of a player that somebody (i.e. a free company or a linkshell) didn't like. Streamlining the report process? That is absolutely necessary; the current system is a hassle and a half. But each report should have manual consideration.
    (1)
    Last edited by Niamh_Rillemaugh; 07-03-2014 at 05:26 AM. Reason: Clarity of grammar

  2. #12
    Player
    Mashashi's Avatar
    Join Date
    Dec 2013
    Posts
    23
    Character
    Mashashi Leinah
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by coldreactive View Post
    Force the /shout command to not be able to be used in user macros, then I'll accept report spam button/etc.
    Unfortunately, that will not by itself stop gil spammers, because they use third party bot programs, so they don't have to have someone sitting by the computer hitting the macro key.
    (1)

  3. #13
    Player
    Sakuraluna's Avatar
    Join Date
    May 2014
    Posts
    1,771
    Character
    Malfoy Fleurentine
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Niamh_Rillemaugh View Post
    My only problem with an automatic system is I could easily see it being abused to freeze the account of a player that somebody (i.e. a free company or a linkshell) didn't like. Streamlining the report process? That is absolutely necessary; the current system is a hassle and a half. But each report should have manual consideration.
    This is what I was going to say. Would be more convenient than nothing but like everything else, it could be abused.
    (0)


    ___Malfoy __/thefleurentine.tumblr.com
    because diamonds are forever, as is dust.
    ~ . S A R G A T A N A S . ~
    __________

  4. #14
    Player
    Mashashi's Avatar
    Join Date
    Dec 2013
    Posts
    23
    Character
    Mashashi Leinah
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    I'd probably say a 3 strike system also, where they have to call in to get their account unlocked.
    after the third strike, force one-time-password authentication.
    If the account continues gil spamming after that, it could be a permaban.
    (1)

  5. #15
    Player
    Will96blanco's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    43
    Character
    S'kar Nunh
    World
    Behemoth
    Main Class
    Lancer Lv 70
    I recently hit lvl 50 and the amount of /tells i get when i log in is terrible. This system of reporting in my opinion is probably the best course of action. However when reporting from the chatlog you would only report as spam and in order to report for anything else one would still have to file a report, and there should be an automated filter to discern spam from actual players (such as detecting certain keywords like gil, fast delivery, or monetary phrases) in order to limit abuse of the system
    (1)
    In peace, vigilance. In war, victory. In death, sacrifice. - grey warden motto
    Add me on psn! Liquid-muffin

  6. #16
    Player
    giantslayer's Avatar
    Join Date
    Jun 2014
    Posts
    470
    Character
    Colette Pascal
    World
    Brynhildr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Niamh_Rillemaugh View Post
    My only problem with an automatic system is I could easily see it being abused to freeze the account of a player that somebody (i.e. a free company or a linkshell) didn't like. Streamlining the report process? That is absolutely necessary; the current system is a hassle and a half. But each report should have manual consideration.
    Abuse is definitely a concern, and there are safeguards that should be in place to address that:

    1. Make it take a decent amount of reports to auto lock someone and don't tell players how many it takes. If it takes 30, then a few angry jerks can't freeze someone, but it would still be easy for real spammers to get locked. They send hundreds, if not thousands, of spams a minute, and with reporting being easy, you can get hundreds of reports in a matter of seconds.

    2. The reports should contain the text of the reported message and who submitted the report, so a Square rep could review and tell if it was a false charge. The Square rep could then take disciplinary action against the people making false reports. For every case like that warranting manual review, there will be thousands of legit spammers reported.

    IRL, I work in banking. With millions of transactions posting on people's accounts every day, virtually none of those transactions get manually reviewed unless the account holder initiates a dispute. Same principal here. When you are dealing with high accuracy and high volumes (we will be talking hundreds of thousands to millions of RMT reports if they implement an easy method), it is important to make human review the exception, which can be initiated upon request by the customer.

    Also keep in mind that each report submitted has already been reviewed by a human player. If 30 people report someone for RMT, the only way they are wrong is if it is coordinated malicious player behavior, and Square can step in to review after a frozen player makes that claim, rather than sifting through thousands of reports to find a handful of bad ones.

    On a side note, it would actually be good to have the link to report stuff like harassment through a similar system so that it reports their exact text, not just what the person reporting types up. Harassment would still have a manual review, rather than the freeze at x number, because those are a very different type of situation (and also much much less common).
    (1)

  7. #17
    Player
    Valmar's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    446
    Character
    Valmar Atheron
    World
    Leviathan
    Main Class
    Paladin Lv 70
    Quote Originally Posted by giantslayer View Post
    Abuse is definitely a concern, and there are safeguards that should be in place to address that:

    1. Make it take a decent amount of reports to auto lock someone and don't tell players how many it takes. If it takes 30, then a few angry jerks can't freeze someone, but it would still be easy for real spammers to get locked. They send hundreds, if not thousands, of spams a minute, and with reporting being easy, you can get hundreds of reports in a matter of seconds.

    2. The reports should contain the text of the reported message and who submitted the report, so a Square rep could review and tell if it was a false charge. The Square rep could then take disciplinary action against the people making false reports. For every case like that warranting manual review, there will be thousands of legit spammers reported.

    IRL, I work in banking. With millions of transactions posting on people's accounts every day, virtually none of those transactions get manually reviewed unless the account holder initiates a dispute. Same principal here. When you are dealing with high accuracy and high volumes (we will be talking hundreds of thousands to millions of RMT reports if they implement an easy method), it is important to make human review the exception, which can be initiated upon request by the customer.

    Also keep in mind that each report submitted has already been reviewed by a human player. If 30 people report someone for RMT, the only way they are wrong is if it is coordinated malicious player behavior, and Square can step in to review after a frozen player makes that claim, rather than sifting through thousands of reports to find a handful of bad ones.

    On a side note, it would actually be good to have the link to report stuff like harassment through a similar system so that it reports their exact text, not just what the person reporting types up. Harassment would still have a manual review, rather than the freeze at x number, because those are a very different type of situation (and also much much less common).

    The only problem I see with this is if someone Can abuse it, someone Will abuse it.

    Example A.) Free Company A has 400 Members, 150 Members online at all times. David the Drg, From FC A, is farming Fleece on a friday night. His camp is being taken over by Whitney the Whm. David says "Go farm else where Whitney, I was here first!" "I have every right to be here as you do!!"-replies Whitney.

    Seconds later David asks his FC, in Mumble, to Report Whitney the Whm for Botting; "Shes out claiming me at my camping spot."-says David. "Lets Freeze her account!"

    Today is Friday, SE support isn't available on evenings or weekends.

    And just as Whitney has out claimed David for the 20th time, spamming holy killing the sheep, she gets kicked from the game, as the 58th Member of David's FC completes his Report Submission.

    Whitney now cannot play all weekend, because David wanted to act like a child, and had the Fc members online to force an Account Freeze.


    Alot of things will have to be put in place as to not allow legitimate players from being insta Frozen by people for the wrong reasons.

    While I do Believe the RMT spam is a problem, I do not think an algorithm with the ability to insta freeze Accounts on its own is a good idea.
    (0)

  8. #18
    Player
    giantslayer's Avatar
    Join Date
    Jun 2014
    Posts
    470
    Character
    Colette Pascal
    World
    Brynhildr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Mashashi View Post
    I'd probably say a 3 strike system also, where they have to call in to get their account unlocked.
    after the third strike, force one-time-password authentication.
    If the account continues gil spamming after that, it could be a permaban.
    You bring up a good point. Probably 99% of the players calling in to unfreeze their accounts will be account takeovers (as opposed to malicious abuse of the reporting system). If I were Square, I would require one time password after 1 or 2 freezes, not 3. If they get frozen for RMT again after setting up the one time password, then I would just ban them at that point and refund any months paid in advance.

    At the bank I work at, the equivalent to the one time password we use is the most secure login method available and we recommend it after account takeovers. If the one time password doesn't secure the account, then either the person calling in and setting the one time password is a spammer, or they are so hopelessly bad at keeping their account secure that Square cannot help them.
    (1)

  9. 07-05-2014 12:37 PM

  10. #19
    Player
    giantslayer's Avatar
    Join Date
    Jun 2014
    Posts
    470
    Character
    Colette Pascal
    World
    Brynhildr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Valmar View Post
    The only problem I see with this is if someone Can abuse it, someone Will abuse it.

    Example A.) Free Company A has 400 Members, 150 Members online at all times. David the Drg, From FC A, is farming Fleece on a friday night. His camp is being taken over by Whitney the Whm. David says "Go farm else where Whitney, I was here first!" "I have every right to be here as you do!!"-replies Whitney.

    Seconds later David asks his FC, in Mumble, to Report Whitney the Whm for Botting; "Shes out claiming me at my camping spot."-says David. "Lets Freeze her account!"

    Today is Friday, SE support isn't available on evenings or weekends.

    And just as Whitney has out claimed David for the 20th time, spamming holy killing the sheep, she gets kicked from the game, as the 58th Member of David's FC completes his Report Submission.

    Whitney now cannot play all weekend, because David wanted to act like a child, and had the Fc members online to force an Account Freeze.


    Alot of things will have to be put in place as to not allow legitimate players from being insta Frozen by people for the wrong reasons.

    While I do Believe the RMT spam is a problem, I do not think an algorithm with the ability to insta freeze Accounts on its own is a good idea.
    I'm glad you brought up this question. Hopefully, the developers will read this and this will help them.

    The system I am proposing is reporting through the chat log. If David's FC mates don't have any messages from Holly on their chat log, then they can't report RMT. This means they probably couldn't even do this in the first place.

    If they somehow figured out a way to do so (like all gathering in that same spot, or sending tells to Holly so that they could flag her replies), then Holly would be frozen out of her account over the weekend. On Monday, she calls Square. The rep reviews the reports, sees they are not RMT, reinstates Holly's account, and then issues either bans or warnings to David and his FC mates who participated. In that scenario, David and his FC have basically engaged in player harassment, so Square would have grounds to ban them and a reasonable amount of evidence to support it.

    If implemented properly, this system is actually very robust and intelligent (compared to "dumb" systems like filters).
    (1)

  11. #20
    Player
    giantslayer's Avatar
    Join Date
    Jun 2014
    Posts
    470
    Character
    Colette Pascal
    World
    Brynhildr
    Main Class
    Arcanist Lv 70
    Saw something in the patch 2.3 notes that made me very excited:

    "The number of Say, Yell, Shout, or Tell messages that may be sent per second has been limited."

    This will by no means stop spam, but it will slow them down quite a bit. I will sometimes play in the same room with a couple other people, and all of us will get tells from the same person at the exact same time. I figure they are probably firing off hundreds of these a second as it is currently. If the limitation were, hypothetically, one per second, then this could be a 99+% reduction in the number of tells they can send per second. I predict they will start incorporating shouts into their rotations because that will enable them to reach more players than tells. While still annoying, shouts are more tolerable than tells because they don't produce that notification sound.

    Thank you, Square! This is a step in the right direction and I am cautiously optimistic this will cause a noticeable reduction in the amount of spam. If you want to take further steps from reduction to elimination, I still think my idea is a good one, although it will take some work to implement.
    (1)

Page 2 of 3 FirstFirst 1 2 3 LastLast