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  1. #61
    Player
    NinjaTaru72's Avatar
    Join Date
    Feb 2014
    Posts
    857
    Character
    Alessa Ravachi
    World
    Mateus
    Main Class
    Samurai Lv 80
    Also, leave the job system. It's nice. And no sub job, leave that in ffxi(I loved 11 but it's time to be different kiddies) , and please do NOT add new jobs to branch off classes, then they would already be lvl 50 and yeah... Just to much "nope" in that.
    (0)

  2. #62
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Ransu View Post
    No it should not.
    Why not? Not everything you do will require you to sword and board tank it. In XI, I'd use a GS quite often on pally, because it was fun and because when I was doing some solo things there was no reason I had to use a lower damage weapon. Some people dual-wielded with /nin, I preferred a two-handed sword with /sam and later on /dnc (though I guess you could dualwield with that as well - it's irrelevant anyway). That's not to say I wouldn't switch back to the A+ rated equipment when I got into a party - but this system where you can ONLY use this weapon in THIS job is so... it's just obnoxious.

    I guess they way they can work around it is by making all new weapons per each class, but that just seems like SO MUCH more work than slapping a tag on existing weaponry so that low level stuff can continue to be created\used\etc. I still think that the job should be selected manually and then equipment that job can use equipped, not the equipment dictating the job. It's one of those things that wasn't broken and didn't need to be "fixed" in the new mmo.

    As far as subjob... It's kind of already here, and already slightly annoying.
    (0)

  3. #63
    Player
    rwyan's Avatar
    Join Date
    Apr 2012
    Posts
    134
    Character
    Deeg Astra
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    I don't anyone is asking for FFXI's system. Because this is yet another FF MMO, I think most players look to FFXI for comparisons sake first.

    For me at least, FFXIs sub-job system was just more flavorful and interesting. You had a variety of options (some of course better/worse under a variety of circumstances). To some degree, the notion of "cross-classing" is very similar to sub-jobbing, except now you can pick abilities from each of the different classes as opposed to having abilities from one class. However, the current cross-class skills are very limited and don't provide that much of an impact on how you play your class/job. Therefore, the system is less flavorful, less exciting.

    Currently, at least for me, the only thing flavorful about the system are Jobs. You have job specific quests, gear, etc... They certainly provide that Final Fantasy flavor and nostalgia. However, it pretty much stops there. The subtleties of what made the sub-job system interesting and fun are not captured by cross-classing (which in theory it should as you can bring in abilities from each class).

    If anything, they should expand the cross-class ability list for classes (not necessarily jobs). This would further emphasize that jobs are intended to have very specific defined, focused roles and would still be preferred in group play. However, classes would provide more freedom but less focused and would be preferred in solo and some small party content.

    Example: Imagine running around as a GLD and being able to summon carbuncle or being able to cast Fire 1 as a CNJ.

    I don't think anyone is asking for complete freedom in being able to equip abilities. I think some of us would just like a bit more flavor and interest to the class and job systems.
    (1)
    Last edited by rwyan; 07-03-2014 at 10:59 PM.

  4. #64
    Player
    BearGrylls's Avatar
    Join Date
    Aug 2013
    Posts
    165
    Character
    Porkchop Sandwiches
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by NinjaTaru72 View Post
    please do NOT add new jobs to branch off classes, then they would already be lvl 50
    Thats a good thing.
    (0)

  5. #65
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    I'm sure they can get around the already lvl 50 thing easily.

    Zeid: Here, take this great sword and feed it the blood of one hun- no, one THOUSAND marmots. Yes, you heard me. Marmots. Then you can be a dark knight.
    (0)

  6. #66
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by BearGrylls View Post
    Thats a good thing.
    Yes and no. If this was a game that had 90+ levels to overcome with 4 obsolete expansions, sure. XIV is young, though. We don't really need the brand new jobs to start off at level cap. In fact, I didn't understand why the class continued to level when you branched off into the job. It seemed like a missed opportunity for specialization. Level the job as the specialist, level the class as... I don't know, something else. Or just make it go away and kind of melt into the new job. I don't feel like there's much point in having both lancer and drg at 50 - what am I EVER going to use Lancer for again? Same with Conjurer and white mage. No one is asking me to bring the tree branch. They want Holy.

    I would rather see the base clases *go away* than see new jobs branch from them. Or at least specialize them so they are useful. As it stands, most of the people I talk to and read here on the forums pretty much say they never feel the need to take off the soul crystal. That's a huge failing of this system that Yoshi-P tried so hard to preserve.
    (1)

  7. #67
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Get rid of the class system
    Implement sub-jobs or something of that sort.
    And there, problem solved.

    They made it TOO hard on themselves with only allowing 5 skills to determine two different jobs
    on the same class. Only reason SMN and SCH worked was because one was a healer and the other
    a dps. What would they do in the case of gladiator? The dps part would only have 5 different moves
    than PLD and also how would they make it NOT a tank with the skill GLD already knows?

    They have a lot of work ahead of them if they don't plan on changing the system. Classes are useless.
    (0)

  8. #68
    Player
    BearGrylls's Avatar
    Join Date
    Aug 2013
    Posts
    165
    Character
    Porkchop Sandwiches
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by DeadRiser View Post
    Get rid of the class system
    Implement sub-jobs or something of that sort.
    And there, problem solved.

    They made it TOO hard on themselves with only allowing 5 skills to determine two different jobs
    on the same class. Only reason SMN and SCH worked was because one was a healer and the other
    a dps. What would they do in the case of gladiator? The dps part would only have 5 different moves
    than PLD and also how would they make it NOT a tank with the skill GLD already knows?


    They have a lot of work ahead of them if they don't plan on changing the system. Classes are useless.
    Its actually pretty simple. First of the 5 moves is a stance that changes the properties of certain GLA abilities (eg. removing enmity property). Or the same effect simply by equipping the job without need for a stance ability. Or you could have job abilities that combo off GLA abilities for DPS effects. I'm sure there are many other solutions too.
    (0)
    http://sygboss.imgur.com

  9. #69
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by DeadRiser View Post
    What would they do in the case of gladiator? The dps part would only have 5 different moves
    than PLD and also how would they make it NOT a tank with the skill GLD already knows?
    It's possible to get around these though. The question is whether people would like it or not.

    They can introduce a skill that exchanges enmity on targets for damage that uses up alot of MP. Then the job would be able to spam halone combo and flash and hit this skill to deal high damage. Then they can use riot blade to regain MP and also introduce a riot blade finisher that needs positional and add a good effect that the player would always want up (strong dot?). Then we'll still have 3 skills left. They can add defense skill converters either as a buff or a stance where getting defense ups like rampart and sentinel would boost their attack instead. Not sure about bulwark/shield swipe/shield bash/shield lob though. Adding yet another skill to convert those is an option but it still boils down to whether the new job from gla should still have a shield or not. Or they can still leave it as is and let it exist like keen flurry.

    Basically the play style of the class is pushing enmity as much as possible without drawing aggro and then using up mana to reduce it while dealing even more damage and using riot blade regularly to slow down mp loss.
    (0)

  10. #70
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Ok, but then we still run into the "where does the class end and the job begin" - at 50? After you have already abandoned the class at 30 to exclusively play as Paladin? It makes more sense to design new jobs from the ground up as their own identity than try to recycle Halone or whatever.

    I'd rather see them remove classes. Change the "Class" name to the job name. Keep the crystal soul storylines that start at 30, but instead of it "unlocking" the advanced job you are learning from the final master or whatever. Each new job they add starts from the ground up as its own identity.

    This would have the added benefit of stopping your progress until you unlock the soulstone. Then maybe we will see fewer people in 30+ dungeons that have no idea they can evolve to a job.
    (1)

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