The UI takes up like half the screen. They should fix that one day.
The UI takes up like half the screen. They should fix that one day.
The PUG definitely is the one jumping in front of the THM, but the LNC does disappear for a few seconds from 1:08 standing till 1:11 then reappears squatting in front of the mob, but there is so much flashing going on at that moment it hard to tell exactly.
As for the UI taking up 80% of the screen, WTF, are they playing in 800*600 resolution....lol
Last edited by Khalus; 07-11-2011 at 09:04 PM.


you can re size your UI it how they want it



The PUG definitely is the one jumping in front of the THM, but the LNC does disappear for a few seconds even while its squatting, but there is so much flashing going on at that moment it hard to tell if the head of the mob blocked it, or it did do a jump...or whatever.
As for the UI taking up 80% of the screen, WTF, are they playing in 800*600 resolution....lol
No sure bout disappear from our eye? yes, but truth is i see it again and again, it's doing heavy trammel.... .



the good: it looks like its not a cake walk, it has mini CSs while you run through, its finally end game content.
the bad: re-used zone, re-used mobs, looks like a generic raid (run front to back and kill boss at the end, with included linear tunnels) some articfical 'difficulty' by having an AoE kill everyone in a huge range attack.
Well there's only so much you can do without jump/destructive environments etc.the good: it looks like its not a cake walk, it has mini CSs while you run through, its finally end game content.
the bad: re-used zone, re-used mobs, looks like a generic raid (run front to back and kill boss at the end, with included linear tunnels) some articfical 'difficulty' by having an AoE kill everyone in a huge range attack.



That Ahriman looks more like a trap than a mob you're supposed to fight'n killthe good: it looks like its not a cake walk, it has mini CSs while you run through, its finally end game content.
the bad: re-used zone, re-used mobs, looks like a generic raid (run front to back and kill boss at the end, with included linear tunnels) some articfical 'difficulty' by having an AoE kill everyone in a huge range attack.

FFXI managed a lot without Jump or Destructive Environments.
I would only support Jump if it was FFX~XIII style Jumping where
you push against a certain edge and your character will hop up.
I don't believe in people being able to just jump freely. It looks
bloody silly. I know however that we will more than likely get
a bunny-hop jump mechanic -_-;
That zone looks new to me. Oh wait, are you one of those people, a dat modder?the good: it looks like its not a cake walk, it has mini CSs while you run through, its finally end game content.
the bad: re-used zone, re-used mobs, looks like a generic raid (run front to back and kill boss at the end, with included linear tunnels) some articfical 'difficulty' by having an AoE kill everyone in a huge range attack.


No dragoons for you.FFXI managed a lot without Jump or Destructive Environments.
I would only support Jump if it was FFX~XIII style Jumping where
you push against a certain edge and your character will hop up.
I don't believe in people being able to just jump freely. It looks
bloody silly. I know however that we will more than likely get
a bunny-hop jump mechanic -_-;
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