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  1. #21
    Player
    Join Date
    Jun 2011
    Posts
    710
    The UI takes up like half the screen. They should fix that one day.
    (0)

  2. #22
    Player Khalus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    368
    Character
    Khalus Akuhei
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Seirra_Lanzce View Post
    nah the lancer is there.. and stay put on ground just squatting when doing some buffs, while the pugilist does the skill that jumps.. <_<

    put it on 720p, and make it full screen you'll see it CLEARLY... .

    The PUG definitely is the one jumping in front of the THM, but the LNC does disappear for a few seconds from 1:08 standing till 1:11 then reappears squatting in front of the mob, but there is so much flashing going on at that moment it hard to tell exactly.

    As for the UI taking up 80% of the screen, WTF, are they playing in 800*600 resolution....lol
    (0)
    Last edited by Khalus; 07-11-2011 at 09:04 PM.

  3. #23
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Khalus View Post
    The PUG definitely is the one jumping in front of the THM, but the LNC does disappear for a few seconds even while its squatting, but there is so much flashing going on at that moment it hard to tell if the head of the mob blocked it, or it did do a jump...or whatever.
    you can re size your UI it how they want it
    (0)

  4. #24
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Seirra L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Khalus View Post
    The PUG definitely is the one jumping in front of the THM, but the LNC does disappear for a few seconds even while its squatting, but there is so much flashing going on at that moment it hard to tell if the head of the mob blocked it, or it did do a jump...or whatever.

    As for the UI taking up 80% of the screen, WTF, are they playing in 800*600 resolution....lol

    No sure bout disappear from our eye? yes, but truth is i see it again and again, it's doing heavy trammel.... .
    (0)

  5. #25
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    the good: it looks like its not a cake walk, it has mini CSs while you run through, its finally end game content.

    the bad: re-used zone, re-used mobs, looks like a generic raid (run front to back and kill boss at the end, with included linear tunnels) some articfical 'difficulty' by having an AoE kill everyone in a huge range attack.
    (1)

  6. #26
    Player
    Join Date
    Jun 2011
    Posts
    710
    Quote Originally Posted by Zanfire View Post
    the good: it looks like its not a cake walk, it has mini CSs while you run through, its finally end game content.

    the bad: re-used zone, re-used mobs, looks like a generic raid (run front to back and kill boss at the end, with included linear tunnels) some articfical 'difficulty' by having an AoE kill everyone in a huge range attack.
    Well there's only so much you can do without jump/destructive environments etc.
    (0)

  7. #27
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Zanfire View Post
    the good: it looks like its not a cake walk, it has mini CSs while you run through, its finally end game content.

    the bad: re-used zone, re-used mobs, looks like a generic raid (run front to back and kill boss at the end, with included linear tunnels) some articfical 'difficulty' by having an AoE kill everyone in a huge range attack.
    That Ahriman looks more like a trap than a mob you're supposed to fight'n kill
    (0)

  8. #28
    Player
    Drazzan's Avatar
    Join Date
    Mar 2011
    Posts
    255
    Character
    Emmalynn Tsukiko
    World
    Gilgamesh
    Main Class
    Paladin Lv 70
    FFXI managed a lot without Jump or Destructive Environments.
    I would only support Jump if it was FFX~XIII style Jumping where
    you push against a certain edge and your character will hop up.
    I don't believe in people being able to just jump freely. It looks
    bloody silly. I know however that we will more than likely get
    a bunny-hop jump mechanic -_-;
    (1)

  9. #29
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by Zanfire View Post
    the good: it looks like its not a cake walk, it has mini CSs while you run through, its finally end game content.

    the bad: re-used zone, re-used mobs, looks like a generic raid (run front to back and kill boss at the end, with included linear tunnels) some articfical 'difficulty' by having an AoE kill everyone in a huge range attack.
    That zone looks new to me. Oh wait, are you one of those people, a dat modder?
    (0)

  10. #30
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Drazzan View Post
    FFXI managed a lot without Jump or Destructive Environments.
    I would only support Jump if it was FFX~XIII style Jumping where
    you push against a certain edge and your character will hop up.
    I don't believe in people being able to just jump freely. It looks
    bloody silly. I know however that we will more than likely get
    a bunny-hop jump mechanic -_-;
    No dragoons for you.
    (0)

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