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  1. #11
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    The OP is yet another voice in the chorus of people who have decided to quit this game due to the fundamental design problems.

    ARR's player toxicity is a largely side-effect of the devs creating an overly "accessible" and simultaneously an unforgivingly rigid game.

    There is no room for either creativity or error in ARR, any individual failure is directly the result of players 'not doing it right'.

    Furthermore, as drops are virtually guaranteed, any failure is also viewed as a 100% waste of time (eg. "if player X hadn't screwed up, I'd have my item/win already")

    This game design is cheap fodder for the masses. It attracts the most uncreative and self-entitled types of players, and then spoon-feeds them a regular diet of gaudy trinkets to reinforce their pathetic delusions of grandeur.


    Like you, OP. I have also leveled every class (sans Botanist and Miner) to 50. In addition, I played FFXI since the NA lauch, FFXIV 1.0 from the alpha to the server close.


    Even for all of the shortcomings 1.0 had, I always had faith that SE would make good on their promise and deliver a fantastic FF MMO experience (at least on par with FFXI). ARR had tremendous promise, the graphics are gorgeous, the UI fantastic, the world is rich and detailed... but in the process of fixing FFXIV Yoshi P gutted the game of any sense of exploration, adventure. and meaningful decision making.

    FFXIV was transformed from a massive and relatively immersive (if flawed) FF world, into a theme-park parody of it's former self.

    For all it's MMO trimmings, ARR is as much of a 'corridor run' as FFXIII was.

    To me, this is far worse than any of the issues 1.0 had.
    (20)
    Last edited by Zantetsuken; 07-02-2014 at 12:46 AM.