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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    257
    Quote Originally Posted by Cendres View Post
    What is the point of this? And what does it have to do with FFXIV? Horrible design and bugs aren't the same thing. MMOs are not single player games and vice versa.

    I just don't..

    Just because you're building a mansion doesn't mean you can't take advice from someone building a 1-story house.
    They vary in size but elements can be taken from both to improve the other.

    The interview was mostly about how they are/have created the game the
    single/multiplayer who-rah is null and void.

    But, ending thread just because it is a far reach to relate.
    Just in my opinion, Bethseda seems to have a good foundation.
    (0)

  2. #2
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by VeranRamaden View Post
    Just in my opinion, Bethseda seems to have a good foundation.
    Now, if they only had a track record that supported that statement...
    (3)

  3. #3
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by VeranRamaden View Post
    Just in my opinion, Bethseda seems to have a good foundation.
    They do open world well and have some good writers, that's about it.

    Their combat system doesn't change much, they tweak it a bit every game and change a few things. Which some mentioned FFXIV could have done and didn't instead trying to reinvent the base. Pretty sure they get that now and I'm not sure Bethesda is a good example of what to do in development, unless it's supposed to be a lesson on playing it safe.

    You take risks and you can fall pretty hard which is what happened here, if only the risks they were taking had come with a little more support whether in more time or man power, maybe things would have been different.

    Thing is as players we don't know for sure and I'm not going to take what some guy says in an interview as a perfect representation of how his studio actually functions, sometimes it's accurate and sometimes it isn't.
    (1)
    Last edited by Cendres; 07-11-2011 at 11:51 PM.