well reading what they said about bugs, and itertations, that may have in fact been the big issue. Some sources suggest that the engine they used to make the game wasnt in its final build till like 2009, if so, most of the game was built in pieces, and while they may have had a long time to plan, and a long time to create assets like animations, charachters models etc, they didnt probably didnt have a lot of time to test, or do iterations.

The people upstairs probably figured they could build it as they went, and adjust it, which theoretically might have worked, IF they had not billed it as a full release, AND they had actually done rapid updates.

one of the big issues is, if you want to start with a super rough game and form it to perfection you have to you know actually make big fixes and changes in fast time periods. I dunno whats going on, but this is one of the slowest bug fix/development cycles i ve seen in a long time.