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  1. #31
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    993
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by DreamWeaver View Post
    @HaelseMikiro,Alukah

    Correct me if I'm wrong, but damage wise...... aren't there just two scenarios? AoE/Single Target.
    The way Alukah phrase it is like there's more than two scenarios, and WHM dominates in all of them, leaving "only" single target for SCH o.o.
    There's three scenarios: single target, AoE (4 mobs or less), and AoE (more than 4 mobs). WHM is better than SCH in the 3rd scenario (which doesn't exist in coil 2), but worse in the first one and equal at best in the scenario, but worse overall IMO because of the MP drain. Speaking of which, Shroud of Saints gives a flat amount of MP every 120 seconds, regardless of gear, whereas Aetherflow scales based on piety/MP pool (i.e. recovers more MP if you have more MP, making it more powerful since spell MP cost does not scale based on gear). What gives?
    (0)

  2. #32
    Player
    Nahara's Avatar
    Join Date
    Aug 2013
    Posts
    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    If your group requires a WHM DPSing to get past burst phases, there's a problem here that changing one of WHM's biggest healing buffs isn't going to solve.
    (1)



  3. #33
    Player
    Gamma621's Avatar
    Join Date
    Aug 2013
    Posts
    106
    Character
    Gamma Gigantos
    World
    Ultros
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by axemtitanium View Post
    The shortest burn phases in SCOB are all at least 6 GCDs and many are much longer.
    Ok, so let's go with a hypothetical 15 second burst using the skills on both My i92 WHM, and i93 SCH.

    WHM:
    Aero----------175 potency---Recast=2.42 seconds(If cast first, it loses a single 25-potency tick)
    Stone II x5--850 potency------Cast=12.1 total seconds
    Fluid Aura---150 potency------Cast= Buried in Cooldown of Aero

    Total Potency=1175
    Total Cast=14.52 seconds

    SCH
    Bio----------------200 Potency----Recast=2.47 seconds (If cast first, will loses a single 40-potency tick)
    Miasma---------125-160 Potency------Cast=2.47 seconds (Should tick 3-4 times in the 10 seconds it has remaining after the cast has completed)
    Bio II-----------70-105 Potency-------Cast=2.47 seconds (Should tick 2-3 times in the 7.5 seconds it has remaining after the cast has completed)
    Shadow Flare-----25-50 Potency---------Cast=2.96 seconds (Should tick 1-2 times in the 4.5 seconds it has remaining after the cast has completed)
    Ruin x2----------160 Potency-------------Cast=4.94 seconds total

    Total Potency=580-675 (Depending on ticks.)
    Total Cast=15.31 seconds

    So, even if you add 3 Energy Drains, your potency still only reaches 1125, which, if I did my basic math right, is less than a WHM. So tell me again how SCH are better at burst damage.
    (2)
    Last edited by Gamma621; 07-01-2014 at 01:46 PM.

  4. #34
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Gamma621 View Post
    Ok, so let's go with a hypothetical 15 second burst using the skills on both My i92 WHM, and i93 SCH.
    If target is only living for 6 GCDs you don't bother with Bio2, and you're forgetting Aero for SCH (which is very front-loaded in regards to potency). You're also assuming you are hardcasting Shadow Flare if it's not already up. Which is, frankly, stupid even in a vacuum.

    Even your WHM example is flawed. Where is Aero 2, which will tick for its full 210?
    (1)
    Last edited by SeraviEdalborez; 07-01-2014 at 01:51 PM.

    XI: Zeroblade, Titan Server

  5. #35
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    You also wouldn't Shadow Flare as part of the last 7 seconds or so of a single-target burst either.
    (0)

  6. #36
    Player
    Gamma621's Avatar
    Join Date
    Aug 2013
    Posts
    106
    Character
    Gamma Gigantos
    World
    Ultros
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by SeraviEdalborez View Post
    If target is only living for 6 GCDs you don't bother with Bio2, and you're forgetting Aero for SCH (which is very front-loaded in regards to potency). You're also assuming you are hardcasting Shadow Flare if it's not already up. Which is, frankly, stupid even in a vacuum.

    Even your WHM example is flawed. Where is Aero 2, which will tick for its full 210?
    Remember, these numbers are based off a strict 15-second time window, which is 6 GCD. Using Aero I first will drop Aero II's potency to 170 because Aero II will not hit until 5 seconds have passed, removing a 40 potency tick. Using Aero II first would result in Aero I losing another tick, droping the potency below Stone II. And actually, now that you mentioned it, it's way better to just use Aero II first, followed by 5 Stone IIs. This raises the WHM potency to 1210.

    Using Aero on a SCH will change almost nothing. Using Aero after Miasma instead of Bio II, would increase overall potency by 20. And if we're including Swiftcast for Shadow Flare, then we'd have to apply the same rules for WHM. Even if Shadowflare is up the entire 15 seconds, it adds 125 potency, when WHM could just swiftcast Holy for another 200.

    Overall, SCH cannot beat WHM in burst damage.
    (1)

  7. #37
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Why on earth would you Swiftcast Holy for single target burst. A whopping 30 more potency for 4 times the MP.

    What the hell are you talking about with Aero lowering Aero2's timer? Aero2 > Aero > Fluid Aura > Stone2spam, not Aero1 first. You sure you play these jobs?
    (0)
    Last edited by SeraviEdalborez; 07-01-2014 at 02:12 PM.

    XI: Zeroblade, Titan Server

  8. #38
    Player
    Gamma621's Avatar
    Join Date
    Aug 2013
    Posts
    106
    Character
    Gamma Gigantos
    World
    Ultros
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by SeraviEdalborez View Post
    Why on earth would you Swiftcast Holy for single target burst. A whopping 30 more potency for 4 times the MP.
    Why would you swiftcast Shadow Flare for a single target burst?
    (1)

  9. #39
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Because it's an extra DoT that can already be up for the whole duration? The two are not comparable. At all.
    (1)

    XI: Zeroblade, Titan Server

  10. #40
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    993
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    Somehow, you've managed to construct absolutely the WORST six-move rotation for a SCH burst. A more intelligent 6 GCD rotation would be:

    Miasma 20 initial+175
    Aero 50 initial+100
    Energy Drain 150
    Bio 120
    Energy Drain 150
    Ruin II 80
    Energy Drain 150
    Ruin 80
    Ruin 80
    Energy Drain 150
    = 1155 potency + up to 125 potency from Shadow Flare which should be up at all times anyway

    As you add more GCDs to the burst phase, the fewer energy drains you need to outpace WHM. If it's an add that needs to be bursted down, you can remove even more startup time since dots can be bane'd onto it.
    (1)
    Last edited by axemtitanium; 07-01-2014 at 02:21 PM.

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