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  1. #11
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    991
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    Also please make it so when you die, you get raised automatically and make all of the enemies' attacks do zero damage. And I want a pony.
    (2)

  2. #12
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    XI (you know that ancient game that people love to see brought up) had managed to make this happen. For yeaaars, you could waste raises on people who already had it cast on them, but then they finally fixed it. Was awesome. These are the things that really make me scratch my head when I try to figure out why they weren't implemented in XIV. It's just a tiny thing, but saves massive frustration.

    Also, if someone dies, why is my cure still going off on them? If a mob dies, why will my spell still continue to cast and only gives me the "interrupted" message at the very end of the cast?
    (7)

  3. #13
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Skivvy View Post
    XI (you know that ancient game that people love to see brought up) had managed to make this happen. For yeaaars, you could waste raises on people who already had it cast on them, but then they finally fixed it. Was awesome. These are the things that really make me scratch my head when I try to figure out why they weren't implemented in XIV. It's just a tiny thing, but saves massive frustration.

    Also, if someone dies, why is my cure still going off on them? If a mob dies, why will my spell still continue to cast and only gives me the "interrupted" message at the very end of the cast?
    bad thing is it was that way in this game until yoshi added in all of his changes for arr. you couldn't cast raise if it was already on the dead player.
    (5)


    http://crystalknights.guildwork.com/

  4. #14
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by darkstarpoet1 View Post
    bad thing is it was that way in this game until yoshi added in all of his changes for arr. you couldn't cast raise if it was already on the dead player.
    I had no idea! My time in 1.0 was very short lived >>;
    (0)

  5. #15
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Skivvy View Post
    I had no idea! My time in 1.0 was very short lived >>;
    i was the opposite i spent more time each day on 1.0 than i do currently. there were many good things 1.0 did, but it was a disaster outside of those. i stayed and played so much because i loved the group i played with and they made the game enjoyable. sadly, most of them have quit since the game came back out.
    (2)


    http://crystalknights.guildwork.com/

  6. #16
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    If a (dead) player get a ress he will have a buff icon for that. Just check it before clicking on skill, to avoid the waste of a swiftcast.
    (2)

  7. #17
    Player
    Noblewar's Avatar
    Join Date
    Aug 2011
    Posts
    122
    Character
    Sir Noblewar
    World
    Balmung
    Main Class
    Marauder Lv 50
    When someone has raise on them, it should have a glowing phoenix down feather floating on top of them. This way the raisers know someone already has raise. Not only will this help in battle but also wouldn't waste people's time after fates or if they see someone on the road while on choco and they dismount, sometimes even change to healer just to raise and in the end person already has it.
    (7)

  8. #18
    Player
    ShinkuTachi's Avatar
    Join Date
    Aug 2013
    Posts
    333
    Character
    Pyro Frost
    World
    Ultros
    Main Class
    Goldsmith Lv 50
    I understand the whole issue of group coordination and such, but I personally don't understand the problem of adding something like this for the sake of convenience.
    (7)

  9. #19
    Player HeroSamson's Avatar
    Join Date
    Oct 2013
    Posts
    1,006
    Character
    Zanon Reeves
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    I wish they would allow paladin to raise while in a conflict.

    It does not make sense to be locked out of the option to raise for paladin.
    (3)

  10. #20
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by LalaRu View Post
    If a (dead) player get a ress he will have a buff icon for that. Just check it before clicking on skill, to avoid the waste of a swiftcast.
    Works on paper, doesn't work when three people swift-raise at the same time (the point of OP).
    (5)

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