I will be very disappointed if the class/multiple job system is scrapped and replaced by a single class -> job or just single job system.
IT'S BORING!
SMN and SCH currently work great, the ONLY real downside being that they (currently) do not share their allocated stats (although stat choice is by and large pretty stupid right now as there is usually just one "correct" place to put your stats, but that's another matter). You level up one class and you have access to two jobs that are similar, but unique in their own way.
And it also means you get fewer jobs as a result. A second job only means a few job quests, a few modified skills on the base class to better fit the role (like removing threat modifiers on attack abilities), 5 extra abilities and new job specific weapons.
Full classes require more work (as has been stated by Yoshida), in that you need a class guild, many additional quests, and a full suite of abilities and traits. And then you need all the other stuff a job requires too.
Part of what makes a lot of the Job based FF's (and bravely default) great is the large number of jobs you have to choose from. I feel like moving to a 1 class-> 1 job would limit the number of total jobs that could be added because each one requires more work.
However, I do think the current model leaves room for improvement. It would make more sense if base classes had a more general stat allocation, and the jobs were much more specialized. For instance a MRD might have a more balanced allocation between STR, VIT and casting stats. Enough MND to be able to cast a Cure that wasn't worthless or enough MP to cast Raise on a random player when you run past them. However, a WAR would be very heavy on the VIT, a little less STR and very light on the casting stats. A DPS Job based on WAR would be heavier on the STR, while giving up some VIT and go light on the casting stats.


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