It'd be interesting to move from class to job, to specialized. MRD to WAR to DRK, needing both MRD and BLM to become a specialist, main job minimum at 50, and raise level cap to 60 or something. That could help the tiered armory system.



It'd be interesting to move from class to job, to specialized. MRD to WAR to DRK, needing both MRD and BLM to become a specialist, main job minimum at 50, and raise level cap to 60 or something. That could help the tiered armory system.
Well i would rather have new jobs come from new classes cause lets be honest, changing just job wouldnt really make the experience much different.
SMN/SCH gets away with this thanks to pet and having their base skills already being able to cover both roles and even that could use some changes.
Yoshi-P mentioned in a old interview that future Jobs will have more serious effects on classes and their skill.
The serious effects mentioned is that skills from classes will be altered or changed into new skills to suit the new role the job provides.
Only example of this so far was the GLA and Dark knight Job example yoshi-P mentioned being that If Gladiator was give Dark knight as a DPS Job it will have its enmity skills altered and turned into DPS skills with the enmity removed and the skills given potency increase or new damage buffs or condition effects. The major change example was how Flash (Enmity AoE Skill) will be replaced by Darkness (Damage AoE skill).
If this type of system does come to pass then we're looking at the class -> Job system being changed to affect the gameplay of the character by their Jobs from their skills being changed and/or altered based on what Job is being used along with any other unique system the Jobs may have.
Last edited by EdwinLi; 06-30-2014 at 02:33 PM.



The job system was a hasty addition because Yoshida is a FF-groupie obsessed with "FF feel". They focused only on appearances ; the system in itself is uninteresting (no choice/customisation/creativity/etc. On principle, we even get less choice by progressing, when going from class to job, which is probably unique in the industry... on principle only, since classes don't offer much choice anyway) They need to "open" the system.
One possibility is, they give back to classes their real purpose, allowing most abilities to be freely equipped. Jobs, on the other hand, will keep their inflexibility to be easy to use for new players.
It's the same principle in card game (Magic, yugioh, etc.) with the "Starter deck" which allow a new player to quickly get in the game with a pre-built strategy. And, later, the player can start changing his cards and build his own deck.
the Job/subjob system on ffxi was fun and more customizable than the current 2.0 class->job system.
HeavensWard theme song lyrics:
-"We can [Stance]dance if we want to
We can leave your friends behind
Cause your friends don't [Stance]dance
And if they don't [Stance]dance
Well they're no friends of mine"
Yup. Had this conversation in 2011.
Honestly the thing that upsets me the most about the little of the interview I did read, is that his answers make it seem like they don't know.
This whole time since 2.0 and the addition of sch/smn I was kinda hoping they had a plan they were just not sharing, for the other jobs... this makes it seem like they have no idea and they are regretting it, or at least it comes across to me like that.



I kinda liked 1.0 how there was your characters level then your classes level. I dont mind the class into job advancement, I think the only problem is trying to keep the class relevant after you get your job. There is really no need for the class once you get your job stone, not even for solo leveling.
A) Keep classes but have them "evolve" into the job, not something you can switch in and out of (this would allow for advanced jobs later down the road)
B) have weapons be like gear (where a sword is for the GLA, PLD, RDM, BLU)
C) no longer link weapons to the class. Make classes as a list you can choose from.
D) Having classes as a list, like the gearsets (have it save your gear that way too), would allow for more possibilities and less restrictive.
E) keep the "sub-class" requirement for evolving from class to job
F) Relax the cross class skill restrictions.
I'm sure if I gave this more though I could flush it out better but I welcome a change in 3.0
Last edited by MageBlack; 06-30-2014 at 11:24 PM.
This is true of any MMO. They evolve over time. If things stay the same they get stale. There's always room for improvement and MMOs have the unique ability to make these improvements whereas with regular games the devs typically have to wait for a sequel. I think they weren't quite anticipating the fan reaction to the SMN/SCH thing. I think if they correct the stat allocation issue then the level cap increase itself will allow for the greater cross-class customization with more slots and new crossable abilities for each class (quest to add a third crossable class?).Just shows they never think things through the first time.
The moment they planned for smn/sch, they should be aware and plan for the future.
This game keeps changing methods, philosophies; it's so annoying for a player to have to keep changing the way the game is played when everything is already set in stone.
Yes having a job at insta-50 will take away from it a tiny bit (a problem that wasn't that big with SMN/SCH) but they'll probably release a couple of new classes as well as 1 or two jobs for existing ones that may require the new classes as subs. I certainly have no qualms getting a free 50 job as long as I have a class or two to level up. Especially with a cap increase assuming they make the leveling climb steeper beyond 50 like they did with FF11 (they wont be trying to catch new players up to Legacies at 3.0 timing)
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"We can [Stance]dance if we want to


