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  1. #1
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    Quote Originally Posted by Ryel View Post
    With the various ways being added for Unidentified Allagan Tomestones, Sands of Time, and Oils of Time to be acquired outside of coil, they don't really serve the purpose of your argument anymore.
    SE hasn't mentioned being able to acquire Unidentified Allagan Tomestones from any source other then C2T2.



    Quote Originally Posted by Brainberry View Post
    The only workaround to playing with FC members who already have their downs for the week is alt's.

    A couple people from my static are helping other people in our FC on their alts with their clears after they're done with ours.

    players with an Entry level subscription can't do this.
    (0)

  2. #2
    Player
    rex1976's Avatar
    Join Date
    Sep 2013
    Posts
    99
    Character
    Bringer Ofpain
    World
    Diabolos
    Main Class
    Fisher Lv 50
    Quote Originally Posted by BLaCKnBLu3B3RRY View Post
    SE hasn't mentioned being able to acquire Unidentified Allagan Tomestones from any source other then C2T2.






    players with an Entry level subscription can't do this.
    sands/oils will be available from hunt
    (0)

  3. #3
    Player
    blowfin's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Blowfin Jr
    World
    Tonberry
    Main Class
    Archer Lv 50
    Dude: I would like to participate with my other jobs even after having cleared the content.
    Yoshida: Do you mean as a helper?
    In that instance, my worry is the breaking down of the hierachy when players who are unable to clear content overly rely on those who can and begin getting powerful items. Though I also understand that this concern is purely from a management and development point of view. This is a hard question to answer and is why we've decided to nerf contents incrementally.
    TLDR, if we remove lock outs, people will get carried. We don't want that.
    Terrible reasoning. This basically boils down to "We don't want to give you the chance to help your friends because our gating is working very effectively at holding them back. They might actually get some loot if we change the lockout! We can't have that happening!"

    Aside from how obviously detrimental this is to building a solid community, It's basically a layer of gating on top of something that's already heavily gated. Heard you like gating? Well we've gated the gates for you. Unfortunately SE's morbid fear of people actually accomplishing things in game comes before us players having reasonable access to content we've paid for.

    As it turns out that strategy isn't that effective either, people are frustrated with coil to the point where they've either stopped running it, or have quit the game altogether. The lockout needs a major rethink so SE can start putting the MMO back into this RPG.
    (5)

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