I see one fair and realistic approach to this, and it's to keep the lock.Hardly surprising, people seem to enjoy the idea of reporting people more than they do the actual game these days. However, i'm glad you brought that up, because it brings us right back to the reason why the blanket ban is in force in the first place. Because it is impossible for SE to manage individual cases on such a large scale.
I'll say it, yet again, that there is only one fair and realistic approach to this and that is to remove the lockout altogether. It may come as a surprise to you but SE aren't all that fond of banning players altogether for petty reasons, or losing them for restrictive access (to paid content). Every ban is a lost subscription.
You are overreacting this.
SE won't be removing the penalty anytime soon, In fact since 2.0 launch SE has been showing a tougher stance on this. When 2.0 launched they penalty was only 15 minutes, but there was so much abuse and player outcry (imho, this is just what I read and saw on the forums) that by 2.15 they doubled the penalty to 30 minutes and since then they have been closing all the loopholes, like how it was recently discovered that as long as you selected in progress even if your queue popped with a brand new dungeon you could leave without a penalty. Sure you don't want a penalty so you can leave when ever you want to and it may be for legit reasons. I can understand your point of view, but if the penalty is removed be prepared to have to re-queue many times or sit around waiting for more members when you want to run a dungeon because instead of using party finder it will be easier for some people to just queue up until they get what they want with whom they want, especially healers and tanks since they tend to get instant queues. Anyways these are just my two cent. I like the system the way it is and would rather deal with the occasional headache of being stuck with sub par players in a dungeon then the alternative which may be having to constantly leave and re-queue or just wait around till we get people that won't leave.
Last edited by Dark_Legacy; 06-28-2014 at 09:46 AM.
If you feel that's the best approach, then that is your opinion. The 'overreacting' remark is a little silly, given that everyone has a different experience playing this game.
Last edited by KenzieLynch; 06-28-2014 at 09:47 AM.
A good, rational response. I appreciate your point of view.SE won't be removing the penalty anytime soon, In fact since 2.0 launch SE has been showing a tougher stance on this. When 2.0 launched they penalty was only 15 minutes, but there was so much abuse and player outcry (imho, this is just what I read and saw on the forums) that by 2.15 they doubled the penalty to 30 minutes and since then they have been closing all the loopholes, like how it was recently discovered that as long as you selected in progress even if your queue popped with a brand new dungeon you could leave without a penalty. Sure you don't want a penalty so you can leave when ever you want to and it may be for legit reasons. I can understand your point of view, but if the penalty is removed be prepared to have to re-queue many times or sit around waiting for more members when you want to run a dungeon because instead of using party finder it will be easier for some people to just queue up until they get what they want with whom they want, especially healers and tanks since they tend to get instant queues. Anyways these are just my two cent. I like the system the way it is and would rather deal with the occasional headache of being stuck with sub par players in a dungeon then the alternative which may be having to constantly leave and re-queue of just wait around till we get people that won't leave.
My proposal doesn't come without problems either, I guess it's just which problems you prefer to deal with haha
If the did remove the lockout expect "no *insert jobs missing here* in the party /drops" Roulette "Pharos hell no /drops" "I remember your name /drops" hell people could just decide to troll and join DF groups and drop straight away.
And sorry no one can tell if a party isn't going to work in 30 seconds, that comment just lost you all credibility. 30 seconds is one pull, not attempting to help new players, which shows exactly why you really want no cooldown for leaving the duty, you want to drop on first pull wipes, why else would you have said that.
I have had parties that wipe on the first pull, you talk them through it, talk them through bosses and they win.
And...there isn't too many. If there was "too many" it wouldn't be a game anymore. There are restrictions in place for a lot of things, and it's for one reason: human nature. SE knows how people can be, so they try to cut down on negative behavior as best they can. Sometimes we don't like their methods, but they put such things in place to keep a balance of sorts.
A lot of times, you can actually. Although I did have trials / primals in mind when I typed that.If the did remove the lockout expect "no *insert jobs missing here* in the party /drops" Roulette "Pharos hell no /drops" "I remember your name /drops" hell people could just decide to troll and join DF groups and drop straight away.
And sorry no one can tell if a party isn't going to work in 30 seconds, that comment just lost you all credibility. 30 seconds is one pull, not attempting to help new players, which shows exactly why you really want no cooldown for leaving the duty, you want to drop on first pull wipes, why else would you have said that.
I have had parties that wipe on the first pull, you talk them through it, talk them through bosses and they win.
The 'restrictions' solve more problems than they create.
SE also made it that you can now roulette (ex/hm) with friends/an entire pre-made team. So technically, if you don't like the random ppl the game will give you, go with friends. So in the
you can avoid simply by queueing with friends....no one's complaining about the undergeared in Satasha....it's the HM/EX dungeons you care about, and those again are unlocked to pre-made groups.
So this brings it back to...yes, you might want to leave because of the behavior of other party members....but doing so= a cooldown period. Which btw, isn't a 'lock out of the game' thing, just no duty's for 30 mins. You can still leve/FATE/craft /gather etc.
But remove the lockout, and now everytime some one doesn't like the dungeon they got, or the people they're with, or the jobs in the group, the gear, the attitude, the lala to cat-girl ratio, they'll leave....and that's not cool, or productive.
Last edited by Kinseykinz; 06-28-2014 at 09:54 AM.
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