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  1. #71
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Parz3val View Post
    So we can only "main" 2 crafters if we're an Omni as having the others over lvl. 30 will cause us to be undercapped on a 3rd profession.

    100%
    100%
    95%
    1%
    1%
    1%
    1%
    1%


    So I'm punished for having some other Crafters over lvl. 30...

    Great.
    Punished? Levelling all 8 crafters gave you access to skills so that you can reliably HQ 2 and 3 star crafts.
    You have an advantage in crafting, and you get a tiny disadvantage in desynthesis... I wouldn't call that punished.

    Not to mention that if you need that third craft at cap, just sacrifice the other two temporarily. Big deal...
    (5)

  2. #72
    Player
    Parz3val's Avatar
    Join Date
    Jun 2014
    Posts
    548
    Character
    King Adunis
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Nekodar View Post
    Punished? Levelling all 8 crafters gave you access to skills so that you can reliably HQ 2 and 3 star crafts.
    You have an advantage in crafting, and you get a tiny disadvantage in desynthesis... I wouldn't call that punished.

    Not to mention that if you need that third craft at cap, just sacrifice the other two temporarily. Big deal...
    Punished with regards to Desynth. Context lady cat.

    Better I think if we manually chose 3 to 100%, having the option to switch one out but needing to start from square one again. Just odd there will be a forced under-cap, another unnecessary nuisance.
    (1)
    Last edited by Parz3val; 06-28-2014 at 05:21 AM.

  3. #73
    Player
    Erudain's Avatar
    Join Date
    Aug 2013
    Posts
    390
    Character
    Eldarion Telcontar
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    So....how are they promoting cooperation between crafters when half the item you'd want to de-sync are untradeable?

    I'm all in for cooperation and specialization, but as in the pic they are showing....let's say I got that Ifrit Blade and I want to desynt it and I don't have blacksmith at 100%...the item is untradeable, I cannot get other player to help me.

    How exaclty would that promote cooperation?
    (10)

  4. #74
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    Yet more contradictions to the Armoury System and being able to do everything fully on a single character if you put enough time and effort into it, a heavily promoted feature of the game. If they really wanted to separate themselves so badly from another 1.0 feature and go again on a more bland and safe WoW route, they should have just gotten rid entirely of the system at launch. This is starting to get worse than the Fatigue system.
    (4)

  5. #75
    Player kidvideo's Avatar
    Join Date
    Sep 2013
    Posts
    803
    Character
    Ember Rage
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Erudain View Post
    So....how are they promoting cooperation between crafters when half the item you'd want to de-sync are untradeable?
    That. /smh
    (2)

  6. #76
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Parz3val View Post
    Punished with regards to Desynth. Context lady cat.
    You're not punished - You have all your crafts to 50, meaning you can do quite a lot more than those with only 1 or two crafts. Desynthesis isn't everything nor is it even the main appeal to crafting. You're not punished with even that, you just won't be able to flood the market.

    That's it.
    (3)

  7. #77
    Player
    Parz3val's Avatar
    Join Date
    Jun 2014
    Posts
    548
    Character
    King Adunis
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Tupsi View Post
    You're not punished - You have all your crafts to 50, meaning you can do quite a lot more than those with only 1 or two crafts. Desynthesis isn't everything nor is it even the main appeal to crafting. You're not punished with even that, you just won't be able to flood the market.

    That's it.
    With regards to Desynth...
    (2)

  8. #78
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Roris View Post
    Yet more contradictions to the Armoury System and being able to do everything fully on a single character if you put enough time and effort into it, a heavily promoted feature of the game. If they really wanted to separate themselves so badly from another 1.0 feature and go again on a more bland and safe WoW route, they should have just gotten rid entirely of the system at launch. This is starting to get worse than the Fatigue system.
    You are aware that you could get two desynths to 100, desynth everything you want to desynth on those crafts, then level up two new desynths, and repeat the process?
    So, you can do everything on one single character. Reaching 100 in one craft does not lock you out of reaching 100 in another. You just have to "pay" for the respec. Just like you have to pay to respec attribute bonuses... Or pay to change grand company.
    (3)

  9. #79
    Player
    mbncd's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,383
    Character
    Crystal Dreams
    World
    Sephirot
    Main Class
    Alchemist Lv 88
    I'm very much against the restrictions too. Even if they made you do a year's mindless grind work to unlock 100% on each class at the same time, I'd prefer that over this any day.

    The game was always based around "if you work hard enough, you can do everything" and I don't think forced choices/respecs really follow that line of thinking at all.

    This is from a crafter with all 50s but who has only actually pursued one craft to mastery. If I wanted to put in the effort and time and gil (all those materia...) to master all crafts, I could (and I will some day, just not today). It's take me a while and it wouldn't be easy but the option is there to be the master of everything for those who want to earn that right.

    It's a system I love and it's the opposite of what this desynth restriction means if there isn't a way to earn the right to expand it.
    (4)



  10. #80
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Nekodar View Post
    You are aware that you could get two desynths to 100, desynth everything you want to desynth on those crafts, then level up two new desynths, and repeat the process?
    So, you can do everything on one single character. Reaching 100 in one craft does not lock you out of reaching 100 in another. You just have to "pay" for the respec. Just like you have to pay to respec attribute bonuses... Or pay to change grand company.
    There is no telling how much time or desynths it would take to level up desynth skill. If prior activities are something to go by, it will be pretty bad.

    Is sad that people see thing like these as side activities, and yet the game seems to hold back content behind spending an enormous amount of time doing them. Are we supposed to enjoy them or not?
    (5)
    Last edited by Kallera; 06-28-2014 at 06:16 AM.

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