Lets hope Elite's are not solo content and challenging, this can actually be a very welcome addition.
Lets hope Elite's are not solo content and challenging, this can actually be a very welcome addition.


I wouldn't necessarily say it's that far-fetched. By giving everyone the same elite mob, you ensure that no matter the area it is in, it will be hunted and downed without it terrorizing the solo players leveling/killing mobs etc. in the area, which would be an issue if "Giant Powerful Sea Creature" spawned during a week which it is not hunted in an area frequented only by level 29 solo players trying to complete the story.
Most of my BiS gear is Sol gear.
I could have several sets of High Allagan by the time I have enough Sands and Oils from weekly raids, for my 1 set of Sol (2.2 Myth equivalent gear, that was already at the same ilvl as Coil gear).
It's currently Far more effort to get a Full Sol set (upgraded) than it is to get High Allagan set.
That sould just be silly if you can get an oil or sand in a week of doing hunts, I'd say it'll be more like 3 weeks or else it would really diminish the worth of the sands.
Right now only one person out of 8 in coil gets the Sand, 2 if you clear coil regulary.
So with a system like hunting and 1 possible sand for everyone in a weeks efford... I'd say it does not sound like SE at all, they don't just throw the good stuff at us we have to earn it.
Last edited by Atreides; 06-27-2014 at 05:42 PM.
My guess is that they'll want to have casual player have a full ilvl 110 gear by the end of 2.3 ( because 2.3 is the casual update, they'll give one extra ilvl 100 armor by week and tomestones in CT2 ) the time between 2 updates being 12-16 weeks, i don't think it will be longer than 2 weeks to get a sand/oil of time through Hunt, that's what i think, I may be totally wrong.That sould just be silly if you can get an oil or sand in a week of doing hunts, I'd say it'll be more like 3 weeks or else it would really diminish the worth of the sands.
Right now only one person out of 8 in coil gets the Sand, 2 if you clear coil regulary, so with a system like hunting and 1 possible sand for everyone in a weeks efford, does not sound like SE at all, they don't just throw the good stuff at us we have to earn it.
Yoshi said during the previous PLL that the hunts would not be limited so you could farm it to your heart's content. I think basically what it will be is that, we get these 'killnotices' daily/weekly that we can hunt as much as we like. More kills = more rewards?

What item level will the gear be? Will it even be worth wearing?


So this Hunt, does the monster spawn in a same place and people can just kill it? So getting to the spot and camping a mob will be really tough, think of Lightning Return Fates. I'm not a big fan of this, I just hope the Elite One are Instances, because I don't want to fight and compete over 30 people trying to get the kill for their Daily Hunt?
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