

So why is PC quality >> PS3 quality today then?
They had to make something that was maintainable and scalable, which the old engine was NOT, and they had to do it in insanely short time.





To be fair, the PS3 is somewhat limited as to what it can handle. With XIV, any PS3 is running it at it's limit system-wise, and even then it isn't always stable (see lower framerates, lag, and various load times.) The hardware isn't fully equipped for the game as it stands now. It runs, but it isn't always pretty, though still impressive all things considered. As far as the PC version is concerned, the sky is the limit as to what it can do, depending on the PC of course, with the PS4 not far behind at the moment. SE did well with the time they had but there's certainly room for improvement. They are making such improvements with each patch though, so things are slowly being worked out for every platform. As to the actual quality of the game itself, there's no real difference between all 3 platforms. It has been a pretty big hit so they must be doing something right. But they did have to work things around so the PS3 could run it, which some people resent.
Last edited by Vahlnir; 06-27-2014 at 07:08 AM.
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