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  1. #1
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Exstal View Post
    So you're basically saying, Poison and Bio should go to Black Mage and Summoner should only have summons. Thus Summoner should have no attacks only summons, that come in do one big attack and go away until you can get mana back. Then you can just use Mage's Ballad for all your MP back and do it again. Sounds like you'd make a great FFXI dev.
    Yes Bio,Miasma and Poisons should go back to the Black Mage and the Summoner should get the real Arcane Magic abilities such as Dark, Death, Break, Syphon while keeping ruin, ruin II, and changing drain so it restores hp.
    (0)
    Last edited by Akiza; 06-26-2014 at 10:57 PM.

  2. #2
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Akiza View Post
    Square Enix should give the Summoner the ability to absorb the Egi and summon the Primalsc with a reasonable cost.
    So basically your main and only complaint is superficial. If the Egi looked like small primals you would have no issue with the class at all. Kind of hollow do you think?

    Quote Originally Posted by Akiza View Post
    Yes Bio,Miasma and Poisons should go back to the Black Mage and the Summoner should get the real Arcane Magic abilities such as Dark, Death, Break, Syphon while keeping ruin, ruin II, and changing drain so it restores hp.
    Ah those are traditional BLM spells to.
    (1)

  3. #3
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Dyvid View Post
    So basically your main and only complaint is superficial. If the Egi looked like small primals you would have no issue with the class at all. Kind of hollow do you think?
    No visual presentation is an important aspect of the pets as well.
    Quote Originally Posted by Dyvid View Post
    Ah those are traditional BLM spells to.
    But those moves fit better with the Arcanist lore then Bio, Miasma and Poison spells.
    (0)

  4. #4
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Akiza View Post
    But those moves fit better with the Arcanist lore then Bio, Miasma and Poison spells.
    That's irrelevant because they are Black Mage skills. You can't have your cake and eat it too.
    (2)

  5. #5
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Exstal View Post
    That's irrelevant because they are Black Mage skills. You can't have your cake and eat it too.
    They are Arcane skills from Final Fantasy XII
    (0)

  6. #6
    Player
    Wolf_Shay's Avatar
    Join Date
    Apr 2014
    Location
    Limsa Lominsa
    Posts
    47
    Character
    Tancard Wolf
    World
    Malboro
    Main Class
    Arcanist Lv 41
    Quote Originally Posted by Akiza View Post
    They are Arcane skills from Final Fantasy XII
    You just referenced a game that has no bearing on this...why?
    (0)

  7. #7
    Player
    Wolf_Shay's Avatar
    Join Date
    Apr 2014
    Location
    Limsa Lominsa
    Posts
    47
    Character
    Tancard Wolf
    World
    Malboro
    Main Class
    Arcanist Lv 41
    Quote Originally Posted by Akiza View Post
    No visual presentation is an important aspect of the pets as well.

    But those moves fit better with the Arcanist lore then Bio, Miasma and Poison spells.
    This is further proof that you don't know the lore. Arcanists are tacticians who manipulate the field to support their allies, summoned or not. This means that DoTs and abilities that hinder their enemies are thematically appropriate.
    (1)

  8. #8
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Wolf_Shay View Post
    This is further proof that you don't know the lore. Arcanists are tacticians who manipulate the field to support their allies, summoned or not. This means that DoTs and abilities that hinder their enemies are thematically appropriate.
    Arcanist lore from http://na.finalfantasyxiv.com/pr/game/#!/magic/content
    Arcanist Adepts of the art of arcanum derive their might from symbols of power born of geometric techniques hailing from across the southern seas. Held within occult grimoires, these symbols lend shape to the arcanist's aether, thereby allowing him to produce myriad powerful spells.
    Using the selfsame symbols to unlock the latent power contained within gemstones, arcanists are also able to summon forth the familiar known as Carbuncle to carry out their bidding.
    How does Bio, Miasma and Poison spells fit with occult power and Arcane Magic.
    (0)

  9. #9
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Akiza View Post
    Arcanist lore from http://na.finalfantasyxiv.com/pr/game/#!/magic/contentHow does Bio, Miasma and Poison spells fit with occult power and Arcane Magic.
    Arcane - understood by few; mysterious or secret.
    Occult - supernatural, mystical, or magical beliefs, practices, or phenomena.
    (0)
    Last edited by Dyvid; 06-27-2014 at 03:16 AM.

  10. 06-27-2014 05:21 AM

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