Quote Originally Posted by Ooshima View Post
I haven't played 1.0 thou, but what I mean is that instead of 2 chests of 100% drop but what drop is 100% RNG, give out 2 100% drop tokens per turn. Let the raid decide who gets these tokens and exchange them for gear themselves. I don't mean RNG based token drop such as it may or may not drop, but 100% drop tokens rather than 100% drop random loots.
That already happens in three turns. Oil, Sands and Tomes. Accessories, Armor and Weapons.

A "real" token system would have to drop rarely, or maybe just 1 drop per turn (and also divided into accessories/armor or even further. Maybe each turn will drop a random armor token or random accessory token, allowing you to buy THAT piece of gear..."oh look, its our 10th Belt Token, who's turn is it again?")