Page 1 of 2 1 2 LastLast
Results 1 to 10 of 14
  1. #1
    Player
    zandervont's Avatar
    Join Date
    May 2013
    Posts
    283
    Character
    Sephaistos Eum
    World
    Cerberus
    Main Class
    Red Mage Lv 70

    t9 as whm, any tips?

    We've been getting to 2nd golems now quite well and a bit further, but as WHM, I'd like to hear some tips people are using, healingwise.
    Yes, I know to Stoneskin tank on Beak/explosion, but wondering if there are some tricks to save some mp as I tend to drop to 2-3k (depending on dives hitting other players or not, raising etc.) when we get to phase 2.
    I'm not 100% sure if it's good or not but it feels its a bit low considering thats not even half of the fight. (Yes I use shroud effectively.)
    Currently i'm popping DS+ medi2 for Chariot/Thermobeam, and on doubledives, I go to middle, pop medi2 + medi (timing it so that nobody dies from the 2nd ones unless they doubledip on others).
    (0)

  2. #2
    Player
    DreamWeaver's Avatar
    Join Date
    Oct 2013
    Posts
    351
    Character
    Lucidia Dreamweaver
    World
    Tonberry
    Main Class
    White Mage Lv 70
    2.5~3k MP should be fine entering golem phase, golem phase requires very occasional healing (Demolish = medica 2, the mountain buster-ish attack from green golem), thus you should be able to regenerate a respectable amount of MP (you can shroud 2 times here, 1 at the beginning of golem phase, 2nd during megaflare countdown).

    I am able to enter Heavensfall phase with 4k MP consistently thanks to the huge amount of healing downtime in golem phase (Yes I can help to dps, but the entire golem phase is completely time based, you can't "push phase" if you dps faster, so I just assist in killing the 1st golem to prevent color change, and then /mdance while the dpsers do the work).

    In conclusion, your MP entering phase 2 seems to be fine, just utilize phase 2 to regenerate as much MP as you can, good luck!!
    (0)

  3. #3
    Player
    NoctisDrift's Avatar
    Join Date
    Jan 2014
    Posts
    10
    Character
    Noctis Drift
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Your rotation is fine. You'll have the chance to pop shroud again before the 2nd set of meteors drop and it will be off cool down right around heavensfall.

    Golem phases give you a chance to recover mp. I dps a little and put ss on everyone and I usually have full mp going into heavensfall.
    (0)

  4. #4
    Player
    NoctisDrift's Avatar
    Join Date
    Jan 2014
    Posts
    10
    Character
    Noctis Drift
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Make sure you are keeping regen up on the tank.
    (0)

  5. #5
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by DreamWeaver View Post
    (Demolish = medica 2, the mountain buster-ish attack from green golem)
    WHM should be camping near the green golem to interrupt demolish with fluid aura. It can miss due to uncapped accuracy though, but better than the alternative of demolish always going off every attempt.
    (0)

  6. #6
    Player
    DreamWeaver's Avatar
    Join Date
    Oct 2013
    Posts
    351
    Character
    Lucidia Dreamweaver
    World
    Tonberry
    Main Class
    White Mage Lv 70
    @Kaisha

    Yeah I was doing that, but my group ended up requesting me not to do so as 1 in 10 times somebody dies to the golem after pushing (push towards outside, now golem is facing inside, blur melee go whack = mountain buster dead, push left or right, blur range stand there, mountain buster dead) so I'll just bite the 450 mp cost medica 2 in return for 100% survival rate =\
    (0)

  7. #7
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by zandervont View Post
    We've been getting to 2nd golems now quite well and a bit further, but as WHM, I'd like to hear some tips people are using, healingwise.
    Yes, I know to Stoneskin tank on Beak/explosion, but wondering if there are some tricks to save some mp as I tend to drop to 2-3k (depending on dives hitting other players or not, raising etc.) when we get to phase 2.
    I'm not 100% sure if it's good or not but it feels its a bit low considering thats not even half of the fight. (Yes I use shroud effectively.)
    Currently i'm popping DS+ medi2 for Chariot/Thermobeam, and on doubledives, I go to middle, pop medi2 + medi (timing it so that nobody dies from the 2nd ones unless they doubledip on others).
    I think there is not a need to Medica2 + Medica after Therombeam and dives, Medica 2 with your SCH do a Succor should be fine. After Therobeam and Dives no one should take damage until the next Beam/Dive anyways, so the Medica 2 should tick fine.

    And others also mentioned that Golems phase requires minimal healing, it is just tank healing and raid heal is due to Demolish from the green golem.

    Once the second set of golem dies and everyone stacks up for Megaflare, your Bard should be playing Mage's Ballad until Megaflare fires off, wait for 1s or so and switch to Foe's Requiem and it will be just nice that Nael dives down and be available for attack again. With this and your proper MP management, your MP should be back to 3.5k and above easily.
    (0)

  8. #8
    Player
    Zanhe's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    40
    Character
    Yunan Cha
    World
    Gilgamesh
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Kaisha View Post
    WHM should be camping near the green golem to interrupt demolish with fluid aura. It can miss due to uncapped accuracy though, but better than the alternative of demolish always going off every attempt.
    It's always fun and games till the entire raid gets boulderclapped
    I just Virus and Medica 2

    And for OP I can't really say much more (than what has already been said) than remember HQ X Ethers and HQ Pineapple juice exists
    (1)

  9. #9
    Player
    zandervont's Avatar
    Join Date
    May 2013
    Posts
    283
    Character
    Sephaistos Eum
    World
    Cerberus
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Ooshima View Post
    I think there is not a need to Medica2 + Medica after Therombeam and dives, Medica 2 with your SCH do a Succor should be fine. After Therobeam and Dives no one should take damage until the next Beam/Dive anyways, so the Medica 2 should tick fine.
    After Thermobeam I just Divineseal medica 2 the group.
    on doubledives I throw both medicas as it sounds to me the better option than use medi2, then cure each targeted player afterwards.
    (0)

  10. #10
    Player
    Rayom's Avatar
    Join Date
    Sep 2013
    Posts
    38
    Character
    Rayom Osiris
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Use Shroud the moment you are at 800-900 mana, this will probably occur around the first Dynamo - Afterwards just keep it on cooldown. If you're healing effeciently you should be at around 3.2-3.6 by the times the golems spawn (with a mana pool of 5k at least, if you're far below this i would recommend using more piety gear than DET or CRIT)

    Only time you wouldn't use it on cooldown is if you get lucky with kill order on golems, green dying first and blue silenced, you'll then likely have full mana by phase 3.

    Believe it or not, phase 4 isnt actually very healing intensive, so dont be frightened if you see yourself entering it with sub 2.5k

    If you're still having mana problems, you could consider using crafted gear and socketing piety. Many people underestimate the amount of additional mana you get from that 2% regen over a 13m fight.
    (0)
    Last edited by Rayom; 06-27-2014 at 01:36 AM.

Page 1 of 2 1 2 LastLast

Tags for this Thread