Page 14 of 26 FirstFirst ... 4 12 13 14 15 16 24 ... LastLast
Results 131 to 140 of 256
  1. #131
    Player
    Edli's Avatar
    Join Date
    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Vaer View Post
    There are still benefits to the armoury system even looking beyond the worst offending flaws.
    I agree and I loved it. Instead of logging out and in I can just switch in the fly to change a class.

    All I'm saying is they should lock the class not the character. You cannot implement the exact same system other MMOs have because you don't have the same exact way in how you handle classes. When WoW locks your x character they basically lock your healer. You can still run it with the other character as a tank. That is how it works on a one class per character MMO. In here however one character has multiple classes. Locking a character here is like locking the entire account on WoW. That's way too harsh.
    (0)

  2. #132
    Player
    LoLo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    604
    Character
    Lolo Landerlu
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by NinjaTaru72 View Post
    No. Because then

    1. people will run it over and. Over and full gear within a week, then complain
    They have nothing to do, no content. Bla bla bla.
    If that is that case then this means that there isn't enough content to justify the subscription fee. This looks more bad on the devs than the players.
    (1)

  3. #133
    Player
    Zaiken's Avatar
    Join Date
    Dec 2011
    Posts
    405
    Character
    Celestia Raine
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    My Game experiment is totally screw up with this lockout crap right now. Some friends join in and I cannot go with them, cannot abandon my current static either. So sometime I decided not to go at all, since it only upset one or the other.

    This lockout is the biggest insult to players. We get punish for playing with friends, and many FC become useless because of lockout. Please SE, just do something about it like make it Rared drop or do like CT lockout. I know Coil is optional, but to get the best gears in the game you have to do coil right now.
    (4)

  4. #134
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by OmegaFlare View Post
    It would be so perfect if they changed the coil lockout to loot lockout like in CT, only one loot per person per turn each week. Then there would be no segregation within an fc. There will be no coil group 1 or coil group 2 but everyone could play with anyone at anytime. With the way coil lockouts are right now, if you've beaten turn 9 and are on farm each week, you just log in on Tuesday and spend like 1-2 hours to do t6-t9 and then you're done for week. You can't do those turns again even if you wanted to.
    Our bard literally just got 5 pieces of loot last night, and we were very happy that he was able to gear up from i lvl 99 to 105 in a night. one item per person is probably the the worst idea I have seen, in between coil 6~9 you have 13 items drop throughout. You going to just throw 5 on the ground each week?
    (0)

  5. #135
    Player
    NoRyoKu's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    220
    Character
    Noryoku Nory
    World
    Siren
    Main Class
    Gladiator Lv 80
    I support the idea of removing locks on coil 2. And by the way, for those who thinks 2nd coil runs will begin to sell, I personnaly think this is absolutly impossible to carry 1 person in any of the 4 fights, at least not now with the current gear and the current mechanics and enrage timers.
    (0)
    NoRyoKu

  6. #136
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by NoRyoKu View Post
    I support the idea of removing locks on coil 2. And by the way, for those who thinks 2nd coil runs will begin to sell, I personnaly think this is absolutly impossible to carry 1 person in any of the 4 fights, at least not now with the current gear and the current mechanics and enrage timers.
    SCOB runs are already being sold, even T9.
    (1)

  7. #137
    Player
    Zozor's Avatar
    Join Date
    Apr 2011
    Posts
    168
    Character
    Zozor Zaibon
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by skaterger View Post
    SCOB runs are already being sold, even T9.
    What this guy said.
    (0)

  8. #138
    Player
    Gucci_Charms's Avatar
    Join Date
    Sep 2012
    Posts
    413
    Character
    Miley Cyrus
    World
    Hyperion
    Main Class
    Lancer Lv 50
    I wish they'd remove weekly coil lockouts. Some of my friends and I haven't even seen or gotten anything over the month and a half. We tend to only see caster and tank stuff drop for the longest while now lol -_-

    Even if they don't remove the lockout completely, they could at least implement a one loot per Turn for your character each week. This would also help remove the barrier that some players currently have within SCOB to at least familiarize themselves within it outside YouTube. I feel bad for the players who cannot even get some practice in because of conflicting real world priorities and commitments. They end up being shunned by the parties that do not want inexperienced players lol.

    These Coil lockouts also prevent being able to play with all your friends. It's either your part of a static or a decent pug group to clear it. If anything, these Coil lockouts create more community divide if anything. The major logic behind Coil lockouts, however, is to clearly continue retaining end-game player interest. In doing so, SE manages to keep revenue each month because players will always want to sub in order to see if they'll get a drop from Coil each week.

    However, it probably won't matter much once Echo buff is introduced to SCOB in 2.4 or 2.5. ANYONE CAN CLEAR COIL WITH CHEAP GAMESHARK-LIKE BUFF!!! LOL.
    (1)

  9. #139
    Player
    NoRyoKu's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    220
    Character
    Noryoku Nory
    World
    Siren
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by skaterger View Post
    SCOB runs are already being sold, even T9.
    Alright then, not on my server at least but i trust you. And the one buying the run must be capable of doing something, not dying at the start and hope they pass it no?
    (0)
    NoRyoKu

  10. #140
    Player
    Fatestorm's Avatar
    Join Date
    Apr 2012
    Location
    Hecking the bed in Ul'hah
    Posts
    248
    Character
    Ghalleon Helseth
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    I have to completely agree with OP. Whatever solution is implemented, the lockout-once-win system has to go. I'm actually in the situation of *having* no static, and finding it very difficult to *join* one because of my schedule and my job. (DPS aren't exactly in high demand.) Worse, it is completely fragmenting the community of my social Free Company. There is one group of FC members who made their own static, and a lot of people envious and jealous of their progress, or wishing they could come but unable because of the lockout mechanics. People have already left the FC because we can't create a static for them, or because they find other statics that demand they join their FC. And so forth.

    SE, a lot of people, myself included, have just decided to wait on this content entirely until you do like you did with Coil 1 and remove the lockouts. And though I will keep playing in the interim, plenty of people will just cancel their sub until they see it in the patch notes. I understand the desire and need to keep gear distribution at a reasonable pace, but you have to come up with some solution that doesn't fragment our communities so badly.
    (4)
    --Ghalleon Helseth of Arrzaneth
    Eius in obitu nostro praesentia muniamur.

Page 14 of 26 FirstFirst ... 4 12 13 14 15 16 24 ... LastLast

Tags for this Thread