Friend list; 200 people.
Free Company; 512 people
Linkshell; 128 people.
Having all your content be 8-man or less with raid lockouts?
Priceless.
Friend list; 200 people.
Free Company; 512 people
Linkshell; 128 people.
Having all your content be 8-man or less with raid lockouts?
Priceless.

Please implement this ASAP. I have all DOW classes levelled to 50 and I have not touched 6 of those classes for over a month. I use smn to raid, blm for speed runs, whm and warrior occasionally when tanking or healing roulette with friends or fc. The other jobs are essentially rotting away. If I had known what I was getting into I would have rolled 9 different characters and have 9 separate lockouts, not to mention much more gil from levelling quests.Or just allow running it with another class. Is that simple.
The problem here is that SE still doesn't understand the huge flaw with their class design when it comes to lockouts. They did it the same way every other MMO does it just because every other MMO does it without realizing what impact it will have in their unique way of how they handle classes.
Playing alt characters are important for many mmo players. Some of us get bored with our main classes after a while and we would like to challenge high level content playing a different role. Also, because of the way the game is structured around statics, sometimes one member of that static cannot make the raid so some of us with that class might want to switch to fill that void. Of course, this will also prolong the content at the same time not having many super geared players but many more semi geared players
As it stands currently, the only benefit of investing a large amount of time getting all jobs to 50 is "The Professional" title. Pretty underwhelming imo.
Yeah like I said if I could turn back time I would. But I don't feel like levelling another class that I already have at 50 from scratch. The premise of the armoury system is good, except for this one oversight.
Last edited by skaterger; 06-24-2014 at 02:57 PM.

If you want to play "alt characters" then the far more feasible way is to actually create another character. The armoury system is nice in theory but it's handicapped by weekly lockouts such as soldiery and coil.

Do a gear lockout wherein when you have rolled on an item (regardless of winning or not), it locks you for rolling. This way, people can still help others out.



Okay, I'll get straight to the point.
It's sunday, there's a Turn 8 party finder group, and I'd love to run it.
But I can't. Why not?
I have my coil static running it tonight and if I beat it I won't be able to run with them because I'll be locked out. So I'm bored out of my mind with PVP queues being between 10 and 30 minutes until prime time thanks to the regional servers.
This issue happened on friday too. Some friends and I had no plans, we had the people to run Coil 2, but we couldn't. Why? We are friends divided in three statics with different friends.
I'm sick and tired of being unable to play with my friends, or with strangers, the content I want to play. Crystal tower already implemented lock outs on drops, why don't you implement something similar instead of just forbidding people to play with whom they want to play?![]()
Horrible idea on the just rolling part unless you want to see even more Coil reserved parties with nobody willing to roll on anything period unless a run is dedicated to them.
I do agree on a loot lock after completion but not one for JUST rolling lol


QFT. I've seen so much drama regarding this. "You went with team B? You could have screwed us!" "I didn't think team A was running this week and I just wanted to help." "But if we decided to go, then we would have been screwed!"
True that. A run as a healer is much different than as tank for example and I would like to experience it from different viewpoints.
The point of lockouts is to prevent a player from max gearing in a week. If SE could allow us to run with another class after one class is locked nothing would change. Gearing up my warrior would still take the same amount of time but at least I can play as another class now. I hate the idea of marrying a class till death do us part, especially in this game which in the start fooled you with all the classes you could get. Who would have known this would end up being worse than other MMOs on endgame.
There are still benefits to the armoury system even looking beyond the worst offending flaws. Being able to repair all your gear using crafts, being able to earn myth/soldiery on whatever class you choose, shared gear sets, getting bonus rewards for the same character even if you have to play a job that isn't your main.True that. A run as a healer is much different than as tank for example and I would like to experience it from different viewpoints.
The point of lockouts is to prevent a player from max gearing in a week. If SE could allow us to run with another class after one class is locked nothing would change. Gearing up my warrior would still take the same amount of time but at least I can play as another class now. I hate the idea of marrying a class till death do us part, especially in this game which in the start fooled you with all the classes you could get. Who would have known this would end up being worse than other MMOs on endgame.
I would be satisfied if they allowed a soldiery cap per role.
However, they would have to re-work some things. Like the soldiery weapon token would need to be job based since it's universal, and the gear/accessories purchasing would have to be reworked since you could just buy all the things using 4 jobs worth of soldiery etc. for your main job.
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