Quote Originally Posted by Symon17 View Post
This comment proves that gameplay and content should really have priority over changing how people travel. You are an advocate for limiting teleportation, yet you say here that If there were events and rewards for people who walk that teleporters miss out on, teleporting wouldn't be as much of an issue.

I can't speak for the others in favor of anima, but this is the base of my argument. I'm not against the concept of traveling, I'm against long boring travel in this empty world. The sad truth is that having anima hasn't and won't kill this game, the game itself is responsible for that. People don't play games that aren't fun, simple as that.


Also in response to this, it's important to remember that this small argument in this thread is not an accurate representation of the games population. Just because there are only three people on this side here does not reflect how many people who play and their opinions.

Also keep in mind that these forums tend to attract the more hardcore/"I enjoy when games punish me" type of player, from my experience. The more laidback gamers might not see this, but that doesn't mean they aren't out there playing.
IMO id be fine with limiting anima but for people with time management issues I've come up with some other options, like starting out with 30 anima and questing for 100+ more anima, or leaving it the way it is and in new areas dont include anima but instead a different type of travel. I hadn't though about the idea posted and i agreed with it but sadly after thinking about It the reward would have to be HUGE or people would still skip it to teleport everywhere which would end the game in a sad and lonely burning fire.