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  1. #1
    Player
    Kaizlu's Avatar
    Join Date
    Jun 2011
    Posts
    472
    Character
    Schneizel Alstreim
    World
    Diabolos
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Zanfire View Post
    Good lord i hope they fix the world sooner then later, nothing kills solid combat and content then a lifeless world.
    My thoughts exactly. The world feels empty and lifeless. Even running around Ul'dah and seeing all the players around, it needs something else. More NPCs? A little more color? Who knows, but everything seems so...dull.

    And reading the expectations about the patches and whatnot. I don't see this being addressed any time soon.
    (0)

  2. #2
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kaizlu View Post
    My thoughts exactly. The world feels empty and lifeless. Even running around Ul'dah and seeing all the players around, it needs something else. More NPCs? A little more color? Who knows, but everything seems so...dull.

    And reading the expectations about the patches and whatnot. I don't see this being addressed any time soon.
    I don't think stuff like this will even begin to be addressed till patch 1.20
    (1)

  3. #3
    Player

    Join Date
    Jun 2011
    Posts
    76
    Quote Originally Posted by Kaizlu View Post
    My thoughts exactly. The world feels empty and lifeless. Even running around Ul'dah and seeing all the players around, it needs something else. More NPCs? A little more color? Who knows, but everything seems so...dull.

    And reading the expectations about the patches and whatnot. I don't see this being addressed any time soon.
    Yeah, i think the reason behind this is because the original team probably spent 85% (speculating) of the budget on the super detailed graphics. It seems like they realized they were going to fall short on creating zone diversity so they just made each map monotone -- either that or they figured the sheer graphical detail would cause ppl to not care about the monotony. The problem with these super fine graphics, as far as spicing up the scenery, is now the current team has to match the high caliber of the graphical detail, otherwise the art won't blend correctly.

    I'm sure that even the dungeons took a ridiculous amount of time and money to design. The company probably won't commission any rapid changes to zone art until the game has been p2p for a long time. Sustaining the graphical detail is like trying to commute in a hummer, on a 45k/year salary.
    (0)