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  1. #91
    Player
    Grizzlebeard's Avatar
    Join Date
    Oct 2013
    Posts
    364
    Character
    Fey Darkwalker
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Radacci View Post
    If you could get 1 item/turn/week, you could get full set in 1month...that's to fast.
    I think you need to check your calculations there if you think a full set is four pieces.
    (0)

  2. #92
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Oscillate_Wildly View Post
    Right now the hardest mechanic in SCOB is actually getting enough people to go every week without needing to twist someone's arm.
    Thats the thing. Since 2 weeks before 2.2 my late evening group broke up cause of real life and other issues. Since that I didn't got enough people together, that can be ingame 2-3 times a week the same time for at least 2 hours.

    I gave it up last week to form that party.

    T6 and 7 I have downed as a replacement in another party. This also was only possible, because they had these days enough time to wait for me. Some of these players do play the time I can too. Others mostly not.
    (2)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  3. #93
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Grizzlebeard View Post
    I think you need to check your calculations there if you think a full set is four pieces.
    I think you need to re-read the post you quoted. "1 item/turn/week" in particular. For 6-9 that would be 4 pieces a week, and there's no more than 3 pieces for a given job in each turn. So it would actually take less time, only 3 weeks.
    (3)

  4. #94
    Player
    Grizzlebeard's Avatar
    Join Date
    Oct 2013
    Posts
    364
    Character
    Fey Darkwalker
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ispano View Post
    I think you need to re-read the post you quoted. "1 item/turn/week" in particular. For 6-9 that would be 4 pieces a week, and there's no more than 3 pieces for a given job in each turn. So it would actually take less time, only 3 weeks.
    Thanks, I missed that 1 item/turn/week. Admittedly I was skimming with the belief people were asking for a CT level lockout. 1 item/turn/week would not be a good idea.
    (1)

  5. #95
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Altimis View Post
    How you prevent sell run still?
    By loot locking you just for boss kill not by getting loot itself? sure there is still oils and tomes from T7 but who cares, those will soon be in new CT anyway.
    (1)

  6. #96
    Player
    Tadacho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    183
    Character
    Hikai Tadacho
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    I do understand why the lockouts exist the way they do, however, they could just make it a weekly WIN lockout on loot. That is, when you clear a turn, no matter what loot drops and whether you win the loot, only your first weekly clear is allowed loot. You are then free to enter the same turn again and win again and again and again (say, to help friends, or your FC, or your static), but you cannot win loot.

    This is the same as the daily reward on Roulettes -- you are free to clear the Roulette however many times you want in a day, but you only receive the extra bonus on the first win.

    This way, people are still only getting one chance at loot per turn per week, but are also free to continue to enter and play the content if they so wish.
    (5)

  7. #97
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Tadacho View Post
    they could just make it a weekly WIN lockout on loot. That is, when you clear a turn, no matter what loot drops and whether you win the loot, only your first weekly clear is allowed loot.
    +1 vote for that.
    (0)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  8. #98
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    I think it's funny how in earlier pages of this thread, people complain that removing the lock out would suddenly make people log in less.
    News flash, I know several people and linkshells who log in to do their Coil 6-8, bang around at 9 one evening, and not log in at all for the rest of the week for any other purpose. Not even to socialise.

    If people already aren't logging in at this point to do other content, then removing the lock out won't suddenly kill their urge to play.

    Also on the above, I like the idea that your first win is a chance at loot, and a lock is put in place. That way the loot system is kept as it is which is good, but FC's and friends could get the numbers they need to fill in missing spots. This would also remove that pesky "can't do turn 6 at all if you skipped forward and started turn 7." Which I might add is a HORRIBLE system.
    (4)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  9. #99
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Velthice View Post
    Looks right to me. Horizontal progression is a myth. There will always be "that one item" that is optimal over everything else and getting it becomes "required" for that class.
    Except FFXI had excellent horizontal progression that allowed old content to stay relevant for years, making so people are actually encouraged to do it.

    Quote Originally Posted by Gardes View Post
    Dont you mean horizontal?
    Yes, sorry.
    (2)

  10. #100
    Player TeganLaron's Avatar
    Join Date
    Sep 2013
    Posts
    646
    Character
    Tegan Laron
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    Can't we ever get some original threads?

    No, lockouts are staying for the ten pages worth of reasons already stated.
    (1)

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