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  1. #71
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by Taruranto View Post
    This could be easily solved by having actual challenge in game and vertical progression (so all old gear doesn't become irrelevant)
    Dont you mean horizontal?
    (1)

  2. #72
    Player
    Velthice's Avatar
    Join Date
    Sep 2013
    Posts
    545
    Character
    Ozzie Nyandias
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Gardes View Post
    Dont you mean horizontal?
    Looks right to me. Horizontal progression is a myth. There will always be "that one item" that is optimal over everything else and getting it becomes "required" for that class.
    (4)

  3. #73
    Player
    HaelseMikiro's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    700
    Character
    Febreealle Goldlyonse
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Quote Originally Posted by Edeline View Post
    It will take you months to gear our main raid class, let alone years for other classes.
    This statement would only be true under the following condition:
    All of the development on this game came to an immediate stop, right this minute.

    Please remember that newer/better/higher tiered/shinier loot-filled content WILL come out.
    Not being able to fully BiS all jobs before new content comes out is a GOOD thing, IMO. It allows for more variety in the community, to have most players be especially geared for 1 or 2 jobs. While still being able to be ilvl 90+ on all of their other jobs doing by SPAMMING first coils, and just buying 1 or 2 soldiery items. Which should be an adequate ilvl for everything in the game except T9. (T9 included depending on your party)
    (1)

  4. #74
    Player
    Xairos's Avatar
    Join Date
    Aug 2012
    Posts
    418
    Character
    Xairos Karalis
    World
    Siren
    Main Class
    Arcanist Lv 60
    I think we need a wider platform for endgame aside from just coil and/or the current Casual top tier. We need a system to be able to play what we want but still make some progress.

    I made somewhat of a stab in the dark on this.

    http://forum.square-enix.com/ffxiv/t...P-into-endgame
    (0)

  5. #75
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Majidah View Post
    ...
    "It's sunday, there's a Turn 8 party finder group, and I'd love to run it.
    But I can't. Why not?"...
    I think it was the result of some players requested to design Coil2 as for static groups exclusively.
    (0)

  6. #76
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Alistaire View Post
    Is that really a necessity? Is it your business what other players do with their gil?
    No, it's SE's business. And they've pretty much said it's intended to be this type of gate.

    Quote Originally Posted by Nicobo View Post
    I think it was the result of some players requested to design Coil2 as for static groups exclusively.
    Uh, no? The first Coil was the same way, It's only like it is now since Second is out. Once the third coil gets released, second coil will get the same treatment first did.
    (0)
    Last edited by ispano; 06-23-2014 at 12:05 PM.

  7. #77
    Player
    Hiruke's Avatar
    Join Date
    Aug 2011
    Posts
    569
    Character
    Aislin Delhir
    World
    Leviathan
    Main Class
    Arcanist Lv 73
    Quote Originally Posted by OmegaFlare View Post
    It would be so perfect if they changed the coil lockout to loot lockout like in CT, only one loot per person per turn each week. Then there would be no segregation within an fc. There will be no coil group 1 or coil group 2 but everyone could play with anyone at anytime. With the way coil lockouts are right now, if you've beaten turn 9 and are on farm each week, you just log in on Tuesday and spend like 1-2 hours to do t6-t9 and then you're done for week. You can't do those turns again even if you wanted to.
    I actually wish for this too. With the current paradigm, you could go weeks/months without even getting anything. I love going multiple weeks with no caster drops! One would think the point is to farm previous Turns to prepare yourself for the next Turn, but how can you even do that when you're not even getting anything? The reality is to get gear at a good pace, you should be smashing down all 4 Turns just right off the bat, like BG does. For everyone else, it just kind of sucks.

    I realize SE is afraid people will run out of things to do, but honestly it would be better to "run out of things to do" and thus move on to gearing alt jobs, than to have the stuff to do take so crazy long that you begin to question why you're even playing this stupid game. Progress is better than not progress.
    (2)

  8. #78
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    I don't know why you all argue with each other like whoever wins this debate is going to get their way. Like game design is the result of partisan debates, and not the will of a game designer with a vision.
    (3)

  9. #79
    Player
    tOnni3's Avatar
    Join Date
    Oct 2013
    Posts
    291
    Character
    Shinhye Heartstrings
    World
    Tonberry
    Main Class
    Archer Lv 50
    If it is loot lockout, I will have 8 HA pieces of T6-8 within 2 months
    (assume majority of SCOB raiders did not clear T9 yet), which I think it is too fast for major content.
    Said from myself who only getting 2 pieces so far, yeah I am not happy with that but I have to deal with it.

    IMO if you cleared the turn, you can't roll anything eventhough you were not getting any loot from first clear of the week.
    But still allowed to join whichever turn you cleared on that week.
    (2)

  10. #80
    Player
    TomTom1968's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    1,348
    Character
    Tomba Labomba
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    How about a compromise. 2 options provided by checkboxes when you register your party:

    1) Progress - with lockout, no way back once a floor is cleared but everything is lootable
    2) Mentor/Explore - no lockout, can go back and forth but 1 loot per week only like in CT

    This way the holy Loot is protected but you can still help your mates, play around, practice, kill time or whatever.
    (1)

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