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  1. #31
    Player
    HumsterMKX's Avatar
    Join Date
    Mar 2013
    Posts
    1,252
    Character
    Helinin Landgravine
    World
    Masamune
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Vaer View Post
    ........................
    Yoshida: You mean in the sense that you can help other people. In that case, our concern is that by being able to excessively help other people by going around with groups that can't clear the content on their own yet, the hierarchy of the more and more powerful items would be broken too quickly. We worry about this and this and the development team does understand the current circumstances. It's really a difficult question to answer, but that's why we've chosen our current policy and we'll continue to mitigate it in stages.

    Source

    (-_- I wonder players that worry hierarchy of the more and more powerful items would be broken too quickly??

    Wait... is it Snowing right now?
    (2)
    Heli's Black Market open for business. Sells black market items for your exotic needs.

    closed for business till further notice

  2. #32
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Vaer View Post
    It's good for communication to go back and forth, but there are instances where the developer needs to be careful as you don't want the community to be making the game instead of you.
    Sorry but that's not the point of having this sort of communication. There's always gonna be constant input and feedback. Communication is there for the community to know that the team does or does not agree to and why. If they do agree that communication helps the community know that it will happen, if there's delays, and so on that it's justified to avoid community wide outbursts.

    Only reason a team should ever change is when they themselves don't realize they are placing unnecessary restrictions on themselves that is also affecting the game they are making. That's the valuable of having such communication.

    As far as lockouts go, if it's for the sake of "longevity" then "loot lockouts" are a better approach to "raid lockouts". They should only have it last until there's a world first or top 10-20 different groups finish coil then remove that lockout in the following maintenance or on a reset instead of making the update change after a major patch.
    (1)

  3. #33
    Player
    Poringing's Avatar
    Join Date
    Jun 2014
    Posts
    68
    Character
    Yari Lanza
    World
    Masamune
    Main Class
    Lancer Lv 50
    (0)

  4. #34
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Vaer View Post
    I could have sworn I read this question in a Q&A before
    This is exactly what I meant about lack of communication.

    There so much that Yoshida says and states but no where is it being relayed to the community.
    (1)

  5. #35
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Already planned in 2.4

    Quote Originally Posted by NinjaTaru72 View Post
    No. Because then

    1. people will run it over and. Over and full gear within a week, then complain
    They have nothing to do, no content. Bla bla bla.

    2. Runs will get sold and yeah... That whole argument.
    Only if SE don't change the droprate with removing the lockouts.
    They can make it like CC and AV in 1.0, where only the lucky ones were full geared in darklight after 1-2 months. Including gear parts that can only drop during a speedrun.
    (0)
    Last edited by Felis; 06-23-2014 at 03:07 AM.

  6. #36
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Gormogon View Post
    As far as lockouts go, if it's for the sake of "longevity" then "loot lockouts" are a better approach to "raid lockouts". They should only have it last until there's a world first or top 10-20 different groups finish coil then remove that lockout in the following maintenance or on a reset instead of making the update change after a major patch.
    I disagree.

    Especially with the case of selling runs, being able to bring that into the equation allows more gear to flow out to people who wouldn't necessarily get it in the first place by themselves or with their own group. Having this system in place allows them to recycle content just as they did with Binding Coil 1 where a lot of people entered for the first time 6 months after it was released. It extends the longevity of the content.

    Don't get me wrong, I'm not against loot lockouts, I would rather they have that so no shows don't completely stonewall a group but it's very clear to me why they chose this way of doing things.
    (1)

  7. #37
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Vaer View Post
    I disagree.

    Especially with the case of selling runs, being able to bring that into the equation allows more gear to flow out to people who wouldn't necessarily get it in the first place by themselves or with their own group. Having this system in place allows them to recycle content just as they did with Binding Coil 1 where a lot of people entered for the first time 6 months after it was released. It extends the longevity of the content.

    Don't get me wrong, I'm not against loot lockouts, I would rather they have that so no shows don't completely stonewall a group but it's very clear to me why they chose this way of doing things.
    1.) The current system doesn't prevents it only postpones it and it affects players more than it does offenders.
    2.) Gear is gonna flow out regardless. So restricting and punishing the overall community because "I don't want to see everyone with gear" is a very unhealthy approach. Since those people offended by it can easily go "I don't want you to see my money".
    3.) The whole "by themselves" argument confuses me, since it is "group based content" but then it changes from "by themselves" to "unqualified groups". If Square-Enix doesn't want people to have gear then they shouldn't make content based around "gear".
    4.) It isn't really extending it's forcibly dragging people back into old content.

    I'm not getting you wrong but what I see is an issue that needs to be address over one that needs to be enforced.
    (3)

  8. #38
    Player
    Karnyboy's Avatar
    Join Date
    Nov 2013
    Posts
    433
    Character
    Sigmund Felsword
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    I think removing lock outs and increasing over all difficulty is a viable option.
    (1)

  9. #39
    Player
    razzgrizz3's Avatar
    Join Date
    Sep 2013
    Posts
    220
    Character
    Depravicus Mana
    World
    Shiva
    Main Class
    Lancer Lv 19
    i would love for this to happen but sadly it wont until its nerfed.
    think about it. all the hardcore content that they are capable of puting out at the moment every SIX MONTHS, is a single small room/tunel mostly and 4 RAID BOSSES. only FOUR! that is a pathetic amount of content by most top tier mmos standart to begin with. so it is absolutely not in their interest to make it last a shorter timespan than it can.
    the director already proved they will use any sort of excuse to prolong this content as much as possible. they may dress it up as much as they want. but it is what it is
    (5)

  10. #40
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    1) Remove lockout
    2) Triple current difficulty

    That's fair.
    (1)

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