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  1. #1
    Player
    Poringing's Avatar
    Join Date
    Jun 2014
    Posts
    68
    Character
    Yari Lanza
    World
    Masamune
    Main Class
    Lancer Lv 50

    [Suggestion] SCoB Adjustments

    The problem is that groups not in multiples of 8 (tackling specifically, 9-15 members) will have to have some split up and find others, especially in SCoB.

    A simple way around the problem is to allow each player to enter each turn of SCoB precisely twice maximum (groups of >16 members should have been running 2+ raids). However, on the second entry these people will not be able to loot items. Furthermore, those who are in to clear a second time will cause a proportionate reduction of drop rates (to maintain fairness in gear progression and lower mercenary behavior).

    Say a static group consisting of 11 members wants to bring the 3 other members who did not join the first clear. Upon a second entry, the group will be composed of 5 members who cleared and 3 members who haven't cleared. When they do clear the dungeon, each treasure chest only has a 3/8 (37.5%) chance of appearing. If any treasure chest appears, only those 3 can roll for the loot. The 5 who cleared a second time will have to wait for next week to re-enter that turn in SCoB now (strictly no third clear - again, to minimize behavior of selling clears). These 3 may go in again with others, if they desire for a loot-less second clear.

    Hope this idea will be considered to facilitate growth of free companies and linkshells.
    (2)
    Last edited by Poringing; 06-05-2014 at 07:31 AM.

  2. #2
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Hopefully one day Square-Enix will stop being restrictive for the sake of being restrictive. Which is my one and only true disappointment.
    (1)