why u want enmity if mobs die in 5 secs, for NM only? double hp and more sp from mobs please
why u want enmity if mobs die in 5 secs, for NM only? double hp and more sp from mobs please
Yeah i been saying this for a while in game, if mobs live longer, you can make up new strategy to kill it instead of spamming attack and ws and zerging it, and of course the reward is also increased.
Goodbye, Final Fantasy...
you guys are basing this off the current build they already stated they are gonna adjust the mobs stats. More importantly they already stated you you wont be able to win with just auto attack once everything is fleshed out.
This is how a normal party is going to be after implementation, an average, decent pt will be like this: always Tank(red blink) DDx4-5(Red), Magex1-2(Orange-Red) and this would be constant. I don't know how much this gonna help, a skilled player would already know what is going on and what to do and what no to do. This is only gonna help those that don't know hate management.
Goodbye, Final Fantasy...
But if they last longer they might have to make debuffs useful **GASP**
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.